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Positional Audio Communication for Minecraft with Mumble
A Mod so that Minecraft now natively supports Mumble's positional audio feature. This means: Directional and positionally attenuated VOIP in relation to the game world.
Please visit the Forum for information about the newest Version!
Main Forum-Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272675
TheSkorm's Fork on GitHub: https://github.com/TheSkorm/mod_mumblelink
Mumble: http://mumble.sourceforge.net
Donations are greatly appreciated:...
Coopnet is a lobby based Chat with the functionality of launching games. Its aim is to enable users of Windows and Linux to play together on the same network.
Virtual Reality Chat (VRC) is developed using a framework (Yaf3D) which combines robust software libraries such as OpenScenegraph, Lua, ReplicaNet, and more. VRC provides text and voice chat in a 3D environment. YAG 2002 project is their home.
The Free Show is a real time, chat-like, telepathic-like 3D Game Environment consisting primarily of Humour.
You can go to http://www.thefreeshow.eu to read this SDK of a 3D Game/Chat Environment.
This project seeks to provide a web-interface to a BetaBrite LED sign capbable of sending messages to the sign and displaying them. Additional modules can also be added to have the sign display weather information and RSS.
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
XLattice is a communications infrastructure for server-assisted peer-to-peer networks.
Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
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Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
OAS is an application server for building online, cross-platform, multiplayer/user game applications and provides developers with a framework for handling client/server communication, handling and executing application logic, and multiple client types.
Multisetup is a networking application server that provides a multiple os, thin (multimedia) client based, legacy device friendly environment for home networks. Its an alternative to single OS networks and XP Media Center.
Roleplaying game based on the dark fantasy world of drowtales.com. C# client connecting to a C++, Php and Mysql powered dedicated linux server. Main features are: real-time chat, fully custom avatars, multiple camera view, 3d background with 2d manga cha
Perihelion is a 2D Strategy Game. You are in an asteroid which is dangerously moving close to a star. You have 30 days to earn enough money to buy a space trip ticket to another asteroid, probably farther to the star.
The game will be programmed with
A virtual environment with experimental interface and interaction models. Merging multiuser environments with story-telling engines, wireless clients, and emotible user representations.
Gamel (pronounced like camel) is a library written in C++ for use in games. Gamel includes common search and sort algorithms, easy-to-use networking methods, logging, 2D/3D distance calculation, entity classes for RPG and FPS games, pathfinding and more.
Soco is a distributed social software which based on the eclipse and P2P technique. Seco will facilitate the communication of people. Based on this platform, people can share file, BBS, chat, send email,play games, make friends and so on.
This project is a Network Engine. My goal is to have a multi-platform/language network engine that allow people to easy make home made protocols for games or softwares. This engine must be optimized and ready and easy to use.