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Content Addressable Memory, Multi-Variate Statistics, Data Mining Includes analyzing datasets, extracting patterns, creating empirical expert system. Computes joint probabilities and implements a "belief" as the solution of an equilibrium equation
Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
An implementation of the Memory Prediction Framework. For more information on memory prediction framework (aka HTM – Hierarchical Temporal Memory) go to http://www.numenta.com which is a company of Jeff Hawkins, the inventor of the theory.
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Porcupine2 is a small wearable sensory unit for logging motion data and doing low-level activity recognition. The project includes electronic schematics for the hardware, software for the microcontroller and client-side software for hardware-interaction.
general gambling - an extension to general game playing, providing non-determinism and partially observable information. GameMaster and games. Player is planned.
UCR is a project name for the development of an handwritten characters in Korean language. The goal is to create a UCR Library for handwriting as well as OCR from off-line, on-line data. And we have a plan to build a UCR library for mobile.
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This project is an integration of the ALIVE framework, based on Organisational theory, into commercial games, providing game AI developers with tools to model gaming scenarios using social structures.
Parallel Reinforcement Evolutionary Artificial Neural Networks (PREANN) is a framework of flexible multi-layer ANN's with reinforcement learning based on genetic algorithms and a parallel implementation (using XMM registers and NVIDIA's CUDA).
The E* algorithm is a path planner for (mobile) robotics. Unlike A*, which constrains movements to graph edges, it produces smooth trajectories by interpolating between edges. Like D*, it supports dynamic replanning after local path cost changes.
Simdist lets you harness the power of cluster computing without any knowledge of parallel libraries such as MPI, and with no restrictions on programming language. Primarily targeted at evolutionary computing and similar master-slave configurations.
Torch5 provides a matlab-like environment for state-of-the-art machine learning algorithms. It is easy to use and provides a very efficient implementation, thanks to a easy and fast scripting language (Lua) and a underlying C++ implementation.
An adaptive neural network and evolutionary algorithms approach to the machine learning tasks, based on the modular graph grammars. Tested on the "two spirals problem" and other tasks.
Implemented in Matlab and C++.
Yann is Yet Another Neural Network. Yann is a library to create fast neural networks. It is also a GUI to easily create, edit, train, execute and investigate networks. Multiple topologies, runtime properties and ensemble learning are supported.
The Tensor Voting Framework is a powerful technique for perceptual grouping, manifold learning, etc. It has proved to be a useful tool in the Computer Vision community. OpenTVF is an open source implementation of TVF.
PyCV is a Python package of modules useful for computer vision tasks. Its current focus is on boosting techniques, Haar-like features, and face detection. PyCV provides the world's fastest method for training a face detector, in a few hours.
Toroid experiment is a try to create a model of life where animals evolving driving by genetic algorithms and each animal has it's own brain which is a neural network. For detailed description look at project page http://toroid-world.sourceforge.net
CrfAny is a C++ package for efficient and exact training and inference of Conditional Random Fields over any graphical structure, supporting all feature types (boolean, integer and real) and command line, C++/Python Lib interfaces.