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Moloch is a Multi User Dungeon game, written in C++ and scripted in Lua. It will support multi-server distribution and web-based account administration. We are also going to write an user interface for win32, gtk+ and ncurses.
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ATOM3D.NET is a Realtime 3D Game Engine thats inded to support everything needed to create games. A3D.NET will support Graphics through OpenGL and DirectX, Sound, Network, Physics, GUI and more.
A3D.NET is a complete state of art game engine.
VisLua is a full featured IDE for the Lua scripting language written in Lua. VisLua supports full context debugging, syntax highlighing, and many other advanced IDE features.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
A plug-in for the Notepad++ Open Source editor, allowing access to the editor's internals from user scripts written in Lua language. Provides N++ users with easy and powerful way to automate complicated tasks.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
A little different Direct Connect client for windows and linux, based on DC++ with script support(windows lua, linux sh and lua), segmented downloads, various spams and tricks
Multiplatform Scripting Environment for Videogames and Multimedia
EOS Multimedia Scripting Environment is a programming environment, based on Lua scripting, designed for development of videogames and multimedia applications. The software is released under a custom zlib License, and is free also for commercial purposes.
While waiting of OllyDbg2 to come out I've decided to develop a new version of OllyScript. This time the plugin will be based on an existing technology, a scripting language called Lua.
Luma is a VST plugin for scripting musical events. It uses Lua as an embedded language that is augmented with functionality useful to making music, such as: timing, scales, notes and phrases.
Self-Contained CGI (sccgi) is a C++ application that can be customized by developers looking to write high-performance web applications. It includes several database adapters and a template engine. Additionally, it can be extended with Lua.
We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
Operation: Assassination is an assassination Simulator, where you can use Lua to create your own scenarios. Maps can also be made for this game, with adjustable weapons.
...It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.