Search Results for "python games code" - Page 2

Showing 1055 open source projects for "python games code"

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  • 1
    Codon

    Codon

    A high-performance, zero-overhead, extensible Python compiler

    Codon is a high-performance Python compiler that compiles Python code to native machine code without any runtime overhead. Typical speedups over Python are on the order of 100x or more, on a single thread. Codon supports native multithreading which can lead to speedups many times higher still. The Codon framework is fully modular and extensible, allowing for the seamless integration of new modules, compiler optimizations, domain-specific languages and so on. We actively develop Codon extensions...
    Downloads: 2 This Week
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  • 2
    wxWidgets

    wxWidgets

    Cross-Platform C++ GUI Library

    wxWidgets is a C++ library that lets developers create applications for Windows, macOS, Linux, and other platforms with a single code base. It has popular language bindings for Python, Ruby, Lua, Perl, and several other languages, and unlike other cross-platform toolkits, wxWidgets gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source, and mature.
    Downloads: 3 This Week
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  • 3
    Panda3D

    Panda3D

    Powerful, mature open-source cross-platform game engine for Python

    Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU. Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is open-source and free for any purpose, including commercial ventures, thanks to its liberal license. To learn more about Panda3D's capabilities, visit the gallery and the feature list. To learn how to use Panda3D, check the documentation resources. If you get stuck, ask for help...
    Downloads: 2 This Week
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  • 4
    SFML

    SFML

    Simple and Fast Multimedia Library

    SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network. Discover their features more in detail in the tutorials and the API documentation. With SFML, your application can compile and run out of the box on the most common operating systems: Windows, Linux, macOS and soon Android & iOS. Pre-compiled SDKs for your favorite OS are available...
    Downloads: 2 This Week
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    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ViZDoom allows developing AI bots that play Doom using only the visual information (the screen buffer). It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular. ViZDoom is based on ZDOOM, the most popular modern source-port of DOOM. This means compatibility with a huge range of tools and resources that can be used to create custom scenarios, availability of detailed documentation of the engine and tools and support of Doom community....
    Downloads: 2 This Week
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  • 6
    Moon

    Moon

    A lightweight game server framework implemented with Actor Model

    Moon is a lightweight game server framework based on the actor model. One worker thread can have one or more actors (services), which communicate with each other through message queues. There are many features for game server development.
    Downloads: 1 This Week
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  • 7
    Urho3D

    Urho3D

    Urho3D Game engine

    Urho3D is a game engine made by developers, for developers. The code is clean and well-commented. Urho3D is free and will always be free. There is no hidden royalties. It is IDE-agnostic and has no vendor lock-in. Urho3D runs on Windows, Linux, macOS/iOS/tvOS, Android, and even on Raspberry Pi. It also runs on your browsers. You need an installed Urho3D library for the desired target platform to proceed. Although the Urho3D build system also supports linking the Urho3D library directly from its...
    Downloads: 1 This Week
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  • 8
    re2

    re2

    Alternative to backtracking regular expression engines

    RE2 is a fast, safe, thread-friendly alternative to backtracking regular expression engines like those used in PCRE, Perl, and Python. It is a C++ library. This is the source code repository for RE2, a regular expression library. There is a fair amount of documentation (including code snippets) in the re2.h header file. Unless otherwise noted, the RE2 source files are distributed under the BSD-style license found in the LICENSE file. In POSIX mode, RE2 accepts standard POSIX (egrep) syntax...
    Downloads: 1 This Week
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  • 9
    Faiss

    Faiss

    Library for efficient similarity search and clustering dense vectors

    Faiss is a library for efficient similarity search and clustering of dense vectors. It contains algorithms that search in sets of vectors of any size, up to ones that possibly do not fit in RAM. It also contains supporting code for evaluation and parameter tuning. Faiss is written in C++ with complete wrappers for Python/numpy. Some of the most useful algorithms are implemented on the GPU. It is developed by Facebook AI Research. Faiss contains several methods for similarity search. It assumes...
    Downloads: 1 This Week
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  • 10
    CasADi

    CasADi

    CasADi is a symbolic framework for numeric optimization

    CasADi is a symbolic framework for numeric optimization implementing automatic differentiation in forward and reverse modes on sparse matrix-valued computational graphs. It supports self-contained C-code generation and interfaces state-of-the-art codes such as SUNDIALS, IPOPT, etc. It can be used in C++, Python, or Matlab/Octave. CasADi's backbone is a symbolic framework implementing forward and reverse modes of AD on expression graphs to construct gradients, large-and-sparse Jacobians...
    Downloads: 1 This Week
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  • 11
    SimpleITK

    SimpleITK

    A layer built on top of the Insight Toolkit (ITK)

    SimpleITK is an image analysis toolkit with a large number of components supporting general filtering operations, image segmentation and registration. It is built on top of the Insight Segmentation and Registration Toolkit ITK with the intent of providing a simplified interface to ITK. SimpleITK itself is written in C++ but is available for a large number of programming languages. Wrapping of the C++ code is accomplished through SWIG, in principle, any language wrapped by SWIG should...
    Downloads: 1 This Week
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  • 12
    CTranslate2

    CTranslate2

    Fast inference engine for Transformer models

    CTranslate2 is a C++ and Python library for efficient inference with Transformer models. The project implements a custom runtime that applies many performance optimization techniques such as weights quantization, layers fusion, batch reordering, etc., to accelerate and reduce the memory usage of Transformer models on CPU and GPU. The execution is significantly faster and requires less resources than general-purpose deep learning frameworks on supported models and tasks thanks to many advanced...
    Downloads: 1 This Week
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  • 13
    Torch-TensorRT

    Torch-TensorRT

    PyTorch/TorchScript/FX compiler for NVIDIA GPUs using TensorRT

    Torch-TensorRT is a compiler for PyTorch/TorchScript, targeting NVIDIA GPUs via NVIDIA’s TensorRT Deep Learning Optimizer and Runtime. Unlike PyTorch’s Just-In-Time (JIT) compiler, Torch-TensorRT is an Ahead-of-Time (AOT) compiler, meaning that before you deploy your TorchScript code, you go through an explicit compile step to convert a standard TorchScript program into a module targeting a TensorRT engine. Torch-TensorRT operates as a PyTorch extension and compiles modules that integrate...
    Downloads: 1 This Week
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  • 14
    OGRE

    OGRE

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

    OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. We consider the results of our GL3Plus RenderSystem as the gold standard. The respective shaders...
    Downloads: 0 This Week
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  • 15
    OpenSpiel

    OpenSpiel

    Environments and algorithms for research in general reinforcement

    ... to analyze learning dynamics and other common evaluation metrics. Games are represented as procedural extensive-form games, with some natural extensions. The core API and games are implemented in C++ and exposed to Python. Algorithms and tools are written both in C++ and Python. To try OpenSpiel in Google Colaboratory, please refer to open_spiel/colabs subdirectory.
    Downloads: 0 This Week
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  • 16
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained...
    Downloads: 8 This Week
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  • 17
    OpenXR-Hpp project

    OpenXR-Hpp project

    Open-Source OpenXR C++ language projection

    This repository contains build scripts and test files for the openxr.hpp headers, providing a C++-friendly projection of the OpenXR API. To improve/maintain consistent code style and code quality, we strongly recommend setting up the pre-commit hooks. If you just want to generate the headers, run ./generate-openxr-hpp.sh or ./generate-openxr-hpp.ps1. If your OpenXR-SDK-Source (or internal gitlab) repo isn't in a directory named that parallel to this one, you can set OPENXR_REPO environment...
    Downloads: 0 This Week
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  • 18
    Fast Binary Encoding (FBE)

    Fast Binary Encoding (FBE)

    Fast Binary Encoding is fast and universal serialization solution

    Fast Binary Encoding is ultra fast and universal serialization solution for C++, C#, Go, Java, JavaScript, Kotlin, Python, Ruby, and Swift. Fast Binary Encoding allows to description of any domain models, business objects, complex data structures, client/server requests & responses and generate native code for different programming languages and platforms.
    Downloads: 0 This Week
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  • 19

    Halide

    A language for fast, portable data-parallel computation

    Halide is a programming language for fast, portable data-parallel computation. It was designed to make writing high-performance image and array processing code much easier on modern machines. It works on all major operating systems and with several CPU architectures (X86, ARM, MIPS, Hexagon, PowerPC) and GPU Compute APIs (CUDA, OpenCL, OpenGL, among others). It isn't a standalone programming language however; rather it is embedded in C++ which means that you write C++ code, building...
    Downloads: 0 This Week
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  • 20
    PuerTS

    PuerTS

    Write your game with TypeScript in UE or Unity

    Write your game with TypeScript in UE or Unity. PuerTS can be pronounced as pu-erh TS. PuerTS is a TypeScript programming solution within game engines. Facilitates game-building processes by combining JavaScript ecosystem with the rendering power of professional game engines. In contrast to lua script, TypeScript supports static type checking, which significantly improves code robustness and maintainability. High efficiency: supports reflection binding throughout the platform (engine), no extra...
    Downloads: 0 This Week
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  • 21
    slua-unreal

    slua-unreal

    lua dev plugin for unreal engine 4 or 5

    Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
    Downloads: 0 This Week
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  • 22
    OpenJK

    OpenJK

    Community effort to maintain and improve Jedi Academy (SP & MP)

    OpenJK is a community effort to maintain and improve the game and engine powering Jedi Academy and Jedi Outcast while maintaining full backward compatibility with the existing games and mods. This project does not intend to add major features, rebalance, or otherwise modify core gameplay.
    Downloads: 0 This Week
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  • 23
    Solar2D Game Engine

    Solar2D Game Engine

    Solar2D Game Engine main repository (ex Corona SDK)

    This is a fully open source project that is forked of the well-established and widely used Corona SDK game engine, which is no longer commercially supported. Development is lead by Vlad Shcherban, former technical lead engineer at Corona Labs Inc. If you are using this engine, consider supporting its development. Develop for mobile, desktop, and connected TV devices with just one code base: iOS, tvOS, Android, Android TV, macOS, Windows, Linux, or HTML5. Update your code, save the changes...
    Downloads: 0 This Week
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  • 24
    StringZilla

    StringZilla

    10x faster string search, split, sort, and shuffle for long strings

    StringZilla is the Godzilla of string libraries, splitting, sorting, and shuffling large textual datasets. StringZilla uses a heuristic so simple it's almost stupid... but it works. It matches the first few letters of words with hyper-scalar code to achieve memcpy speeds. The implementation fits into a single C 99 header file and uses different SIMD flavors and SWAR on older platforms. The Str is designed to replace long Python str strings and wrap our C-level API. On the other hand, the File...
    Downloads: 0 This Week
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  • 25
    cuDF

    cuDF

    GPU DataFrame Library

    ... with conda (miniconda, or the full Anaconda distribution) from the rapidsai channel. cuDF is supported only on Linux, and with Python versions 3.7 and later. The RAPIDS suite of open-source software libraries aims to enable the execution of end-to-end data science and analytics pipelines entirely on GPUs. It relies on NVIDIA® CUDA® primitives for low-level compute optimization but exposing that GPU parallelism and high-bandwidth memory speed through user-friendly Python interfaces.
    Downloads: 0 This Week
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