Search Results for "flash math games" - Page 2

Showing 46 open source projects for "flash math games"

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  • 1
    Open Planet Defense
    Inspired by the Kenney's flash game 'World Defense' (http://www.kenney.nl/game.php?id=worlddefense). You have to protect buildings on a planet from incoming enemies (like asteroids) by rotating her. Uses SFML(2) and (soon) some Boost libraries.
    Downloads: 0 This Week
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  • 2
    Vector math library for 3D Graphics
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  • 3
    The Web is a really simple web browse. It is EXTREMELY fast. The only bug is that when you go to a website and type it in the url bar you have to type "http://www." It works with flash and java and many other browser features.
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  • 4
    It's a flash game server base on c++.It's dapper,and can easy to develop and extend it.It have a clear code structure,can be easy to use it.
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  • 5
    Gtk clone of the TextTwist flash game with Cairo graphics
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  • 6
    MoteDaemon is a lightweight server that enables applications to receive Nintendo Wii remote input data as XML over a TCP socket. It includes a Flash application to demonstrate its capabilities.
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  • 7
    RPGCalc is a calculation engine designed to allow user/developers to model RPG systems and create tools like GM assistants and character generator. Using Scheme for math and XML+Xpath for data and structure any system can be modeled.
    Downloads: 0 This Week
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  • 8
    A 3D math library implemented in C++, suitable as building blocks for game development and middleware. Spawned by discussion on the sweng-gamedev mailing list.
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  • 9
    MATHLIB3D: MATHLIB3D is a Vector/Matrix/Quaternion/Plane/Polynomial C++/Java library targeting either precision or fast mathematical operations executed on vectors, matrices and quaternions.
    Downloads: 0 This Week
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  • 10
    Not yet playable. jadab is a Dots and Boxes playing program. It uses modern algorithms and graph theory to play the twin game, Strings and Coins. It is being done as a research project in math, game theory, and computer science at Dalhousie University
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  • 11
    For editing FLASHPOINT mission files / and other hex editing ;-)
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  • 12
    Blue Water is an open source 3D graphic and game editor . Support modify and create plugins.It consisted of 3d math , 3d driver, aux lib, core .. several sperated dll which can be used as a single module.
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  • 13
    Vector Math is a C++ templated math library for 2D and 3D geometry applications, as scientific data visualization and physic engine development. One of the objectives is to have a syntax similar to Matlab, maintaining the performance.
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  • 14
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  • 15
    Squarehard is a simple game for Nintendo DS. It's an homebrew using PAlib. See at www.risike.com/dev for more information. It's based on a flash game : Square2, but it's different ! Try it and don't hesitate to tell me about it and report some bugs.
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  • 16
    A c++ library, which offers tools (math utils, string utils etc.) for easy creation of 2D, 3D apps/games.
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  • 17
    A 3D port of a flash Game. You have to get out of a room using only your brain. Irrlicht Engine and C++ is used.
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  • 18
    You have 10 tuxes to complete the level. First you control the first tux, when the time is up - you replay the level. This time you'll be able to view and cooperate with the previous tuxes. The game is greatly inspired by the Cursor*10 flash game
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  • 19
    FlashControl is a C++ library to allow Flash movies to be embedded in a Win32 application.
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  • 20

    Fluffy - Physics Game

    A small physics game. Stay in the air, and kill those enemies!

    Essentially a clone of the popular flash game Avalanche, Fluffy is a simple physics game. You must stay "in the air" by jumping onto the falling blocks. While doing so, you must attack the various enemies that you encounter, lest you die. See how long you can survive! [Note: This is a work in progress; the game isn't finished, and the description above is of what the game will look like when done]
    Downloads: 0 This Week
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  • 21
    NDSHB Hive allows users to download home brew applications from a centralized repository to the Nintendo DS. DLDI patching, if required, is performed as the file is saved to flash media. Kiosk mode is available for non-writable media.
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