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An open source multi-platform RayTracer (written in C++, using SDL) for academic purposes. Capable of reading a Scene Description File and rendering that scene. Yet in early stages of development (without further optimizations).
Can generate animations using Uniform B-Spline Curve segments.
Now available for iOS!
tkgifviewer is an image viewer to open and manipulate images, especially animated GIF images. tkgifviewer has two operational modes, One is an image slideshow, showing one image at a time from those specified on the commandline. It will show (animated) thumbnails of images if started in thumbnail mode. It is possible to manipulate the animation time of the GIF images. Moreover it is possible to execute operations on images like Move File, Create Link, Delete File, and so on. For user...
yaka engine is a Game engine. Base - OpenGL Features - Texturing - Making Basic shapes, Manual mesh - Loading 3d objects (format - MD5) - Rendering animation - Physx (Nvidia PhySX sdk binding
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Processor and realtime viewer for the program VXFlow (http://www.morgenthal.org/vxflow/), an numerical flow field simulator, written by Prof. Dr. Guido Morgenthal (http://www.uni-weimar.de/Bauing/MSK/?lang=en). This project uses the gloost framework.
CHAMP Animation Making Program, as its name suggests, aims to be a usable animation program primarily for GNU/Linux. It's currently being developed only by me (Thomas Clark), and is being written in C++. At the moment, CHAMP is not finished.
This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
OpenSGToolbox is a collection of libraries that extend features on top of the OpenSG library. These features are: User Interface Particle System Animation Input Video and others.
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Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
It is a 3D character animation editor. Users will be able to focus only on the animation of their characters (and not in modeling), with everything easy to use.
The GUI is completely made with SDL, because I love to reinvent the wheel ;)
IAEditor - Open Source dynamics based scene animation editor. With this tool you can setup physics properties of your scene (such as mass, surface parameters, joints etc.) and controllers that will make your character move using physics.
Shiva is a C++ library for drawing and animation of vector graphics through an OpenGL context. It can also import SVG graphics and includes a set of "skinnable" standard GUI classes like Button, InputBox and ListBox to give functionality to drawing.
Gertie is a set of synchronization tools for synching animation with a recorded soundtrack, and can also be used as a synch tool for composers writing music for recorded video.
The AnimsRenaming is an application written in C++ allowing renaming quickly lots of animation files (americanims, japanims, frenchanims ) in simple mouse clicks.
The application is totally configurable and should allow you to gain lots of time
OpenCAL (Open Computer Animation Library) is a cross-platform animation library, written in C++. It contains utilities for animation (matrices, vectors, quaternions, ...), and animation techniques to be used (key framing, rigid body simulation, ...)
LibAni is a C/C++ library for creating animations of any kind. This library will be particularly useful for creating (vector) graphics animations or animation programs, with a graphics library like OpenGL.
Galaxy Transport is a Galaxy / Galaxy NG / Galaxy PLUS viewer.
GTR should provide game map picture, battle animation and some
automatization of game process.
Uses QT/SDL/Win32 libraries (configurable on compilation stage).
Option Overkill - The Open Source Scalable Real Time Strategy Simulation
Featuring 3D graphics, terrain and animation, a solid scalability concept and in-depth multiplayer and internet gaming support. DISCONTINUED as of 10/2005.
White Rabbit is an avatar system that is comparable to MS Agent. It relies on the cal3d character animation library and OpenGL. This project includes the avatar and a design studio to create characters. It is all written C++ under Linux.
MindsEye is a highly modular and extensible 3d modeling/animation package with support for NURBS surfaces. It's designed to allow multiple scenes and to provide extensive network support. Mutli-user support is also planned.
Kuma is desktop mascot program for KDE.
It is port of "Teddy" that runs on Windows.
Kuma mascot do animation, move mascot on desktop,
hook keyboard input and mouse event.