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Freevial is a open-source free trivial game for PSP, where you can create your own questions library and play with your friends. Also you can download the code and improve it ! Colaborators are welcomed !
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
ENIGMA is a free game and application development toolkit, utilizing GCC and a series of parsers to convert a high level, script-like language based on Game Maker's GML, into C++. The toolkit employs a mixture of both C++ and GML, accepting either.
The original computer video game, SpaceWar!, implemented on a DEC PDP-1 emulator. Written in C++ using wxWidgets, this program runs PDP-1 object code from the original 1962 game. Based upon the Java version that had been available from MIT
A C++ written console application which allows to "log" a Poker game intelligently, i.e. the program also leads the players through the game. The Code can also be used as a basement for further projects, like a poker-bot etc.
yaSSL, or yet another SSL, is an embedded ssl library for programmers building security functionality into their applications and devices. yaSSL is highly portable, and runs on standard as well as embedded platforms(QNX, ThreadX, VxWorks, Tron)
yaSSL is still available but no longer being developed. Current development on the same project continues under wolfSSL. Visit yaSSL Home above for the latest stable release.
The source code in this project is a conversion of NeHe OpenGL lessons to use Parallax (kos-ports) instead of OpenGL. NOTE: These lessons are 1 number behind the NeHe OpenGL lessons. For example, Lesson 2 for NeHe would be Lesson 1 for PLX.
A calculator with C-style syntax and many features, like functions, braching and arrays. It's a small programming language that can be executed on VM or compiled to x86 code and run natively.
An Irrlicht project creation wizard and game framework It generates all necessary source code, project files and dll's at the click of a few buttons. It will create a simple project such as 'Hello World', to a fully functional FPS game.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
An interactive fiction manager and interpreter for Android,
aimed to be a comprehensive multi-interpreter similar to Gargoyle,
with metadata and story management support. Currently Z-Code
stories are supported and metadata is
fetched from IFDb.
LIEL (Language Independent Extension Library) is a language-agnostic library containing solutions to various programming problems and extending the capabilities of existing frameworks and code libraries.
Porting Android to Intel(Marvell) ARM XScale PXA270. A complete build system for embedded Linux and Android on PXA270. It was open source for anyone but no responsibility for any damage resulting from any usage of the software.
Demo :
http://www.youtube.com/watch?v=3Ine1k4Hzy8
http://www.youtube.com/watch?v=3Xp5zMPOI1c
http://www.youtube.com/watch?v=lYzRSNuUsIw
http://www.youtube.com/watch?v=1lmmld7LjGM
http://www.youtube.com/watch?v=CNGhFmCwaxw
Documents...
Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
Bwock is a cute and colorful puzzle game under development. It is greatly inspired by Sokoban and the great NES underdog, "The Adventures of Lolo". Code hosted at http://code.google.com/p/bwock
System Designer is a software framework for domain specific languages based on model-driven generative programming. DSPE is one of the development environment based on System Designer. Audio n-Genie is a specialization of DSPE for the audio domain.
jSegue:Tools for making Java bindings for native code: tlb2java generates Java and JNI code to call COM Ole Automation servers, h-gen generates C++ code to access Java and implement native methods. Partial bindings: Windows PlatformSDK, GDI, ADO, and DAO
Overlord PBEM game project is re-creation of strategy/RPG PBEM Atlantis-like game "Overlord", originaly designed by Vincent Archer. The purpose of the project is to create set of code and documentation enabling free and and easy overlord games
HInput is an input abstraction layer designed to decouple gamecode from input implementations. The system is completely data driven and can be modified and/or configured at runtime.
Property/configuration mechanism for high-performance C++ applications. Similar to but more flexible than Java properties. Property settings provide type safety, expressive error messages and full-featured expressions. Based on the Lua language.