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An advanced open source version of the classic artillery game. 2 or more players (some may be AI) each control a mobile artillery piece. Using different types of ammunition, controlloing angle and power, the objective is to hit the opposing artillery guns
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Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
Bluff is a multiplayer dice game, based on skill, luck, and on being unpredictable.
Two frontends (terminal window and network) are already available for the game engine; "nicer" frontends and better AI will be added in the future.
A real time strategic game to end users and programmers. Programmers will be able to easily write plugins to the game, using python or others script language. In the future the game will accept C/C++ plugins. This game uses clanlib (http://www.clanlib.org
Moog and Blith Kombat (or MBK for short) is a one-on-one or human-vs-AI 3D fighting game with cavemen and other such random characters. Graphics done with OpenGL, sound with OpenAL. MBK runs on Linux and Windows with a Mac port soon. Network play planned.
Create a gamer who can play instead of you. Using image processing and aritificial intelligence, a AI robot will play a game and may clear the most difficult level.
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Python Computer Vision & Video Analytics Framework With Batteries Incl
Savant is an open-source, high-level framework for building real-time, streaming, highly efficient multimedia AI applications on the Nvidia stack. It helps to develop dynamic, fault-tolerant inference pipelines that utilize the best Nvidia approaches for data center and edge accelerators.
Savant is built on DeepStream and provides a high-level abstraction layer for building inference pipelines. It is designed to be easy to use, flexible, and scalable. It is a great choice for building...
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
Smarter Orcs is a mod for the Civilization 4 mod Fall From Heaven. It aims to improve the AI in the game. In a first step, it will merge the existing Better AI project with FFH. Next, we will address the AI's performance with FFH's unique features.
This is a project designed to create a comprehensive game system, libraries, and AI for the d20 system created by Wizards of the Coast. This will be created in C++.
ORTS is an RTS game engine. It is server/client-based and therefore suitable for on-line competitions. Games and the OpenGL GUI are scriptable. A sample game with many MD3 models is included. SVN access is provided through the home page.
A GameAI package
Including the main components of gameai, like path searching, a star algorithm and its variations, profile, stat, timer, behavior tree, decision tree, steering, etc.
Cellicone is a project to develop an artificial life organism with the necessary components to make it comparable to biological life as we know it. This includes components ranging from proteins to cells to organs to limbs, and many steps between.
VelbazhdGo is BOINC distributed computing project for training Artificial Neural Networks (ANN), by using Genetic Algorithms (GA), to play the popular game Go.
The truco is a card game played in Brazil and some countries in Latin America. ETruco is a truco game for linux playable in network, using the EFL (Enlightenment Foundation Libraries) for the interface, specifically Edje and EWL.
Modo is a cross-platform online game server and community tool similar in functionality to Valve's Steam platform. The Modo Client is being designed for ease of use and when released, will be free to use by anyone.