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The Virtual Electronics Library, or VE-Lib, is a C++ library used to easily add electronic simulation in your programs. It makes use of the scripting language Lua to easily add new components like new resistors and microchips.
Scudscript is an object-based, event driven dynamically typed scripting language similar to javascript. It is designed to be integrated as a simple scripting layer above video game engines.
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ZLang is a high level scripting language specialized for the DCC domain. it's DCC engine provides geometric primitives, mesh modifiers, key-framed animation and Physics Simulations. ZLang is interpreted and can be extended in C++
The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
2D moddable wargame in the style of "Advance Wars" (Nintendo GBA & DS) games. Can be scripted in Lua. Uses SFML2, boost and luabind (and maybe Guichan).
VooDoo cIRCle is modular IRC bot, scriptable thanks to PHP and Perl, with built-in SSL support, File System, private BotNet and advanced security rights for each user. Runs on POSIX/Unices, Windows and Mac OS X.
IAPEngine is an open source, cross-platform, portals-based 3D game engine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
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A universal parsing tool and source code generator for generative programming. It extracts useful information by parsing (BNF parser generator) and generates source code by several techniques, by interpreting a scripting language for flexibility.
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
Property/configuration mechanism for high-performance C++ applications. Similar to but more flexible than Java properties. Property settings provide type safety, expressive error messages and full-featured expressions. Based on the Lua language.
A program similar to Microsoft's 'net group' command for Administrators who want a list of users who are members of a global security group, but with an output suitable for scripting.
A viewer for 3D /2D still images that supports MPO, JPS, PNS as input and outputs anaglyph or on monitors with same polarisation on every second line, anaglyph output and "cross view" output.
Nodescripter is a node based scripting engine, designed mainly for artistic use in both graphic and audio forms. Nodescripter currently uses GLFW for opengl rendering and user input.
Builds native installers for multiple platforms using a single project definitions file (XML based). The component focuses on standards compliant package generation with the least possible overhead and feature set. This is not another installer!
Networking and sockets in scripting languages is difficult and often overcomplicated! Monasic is a server daemon (service) which does all the low level work to create a simple message-based environment, allowing easy access to networking via scripts.
...Not necessarily strictly vim or vi compatible or designed to be highly portable.
Project will make heavy use of STL and the Boost library. Probably no support for vimscript. Instead, python will be the scripting language of choice
Dragonfire is a replacement client for the game DragonRealms, created by Simutronics Corp. When completed, Dragonfire will offer an advanced scripting system, trigger support, and a plugin system that gives more functionality and flexibility to users.
A simple command-line calculator with essential mathematic functions, memory and scripting capability. Created as a semestral work for the subject Programming in C++ on Czech Technical University.
A configurable proxy for Iron Realms type Games based on the Telnet protocol. This proxy takes care of the details and complexity of curing and defences in the Achaea combat system. Unlike normal MUD clients it does not use scripting.
PlexBench is a cross-platform, web-enabled, analysis tool that is driven by a scalable backpropagation feed-forward neural network. It uses embedded Perl for scripting and is written in the style of an in-process Component Object Model (COM) C++ program.