Showing 4 open source projects for "code library"

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  • 1
    TRURL

    TRURL

    A suite of RPN calculators and a class library for Object Pascal

    TRURL is a suite of desktop calculators with reverse Polish notation (RPN) written in Object Pascal. Additionally, it comes with a free reusable class library (RPN Engine) as a toolbox for creating your own calculator. TRURL is an acronym for "TRURL is a Reusable Universal RPN Library". Class Libraries: • RPN Engine: Full-featured calculation engine for Pascal-based RPN calculators • Segmitator: Library for virtual seven-segment displays Applications: • TRURL A: Simple demo app...
    Downloads: 10 This Week
    Last Update:
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  • 2
    Pascal NUCLEUS (GUI/VM)

    Pascal NUCLEUS (GUI/VM)

    Portable Pascal GUI Library for Atari ST/TT/MSDOS

    NOTE: As of r816, Nucleus source code is licensed under GPLv3. (8th Oct 2017) Nu|cleus [ˈnjuːklɪəs] - The central and most important part of an object, movement, or group, forming the basis for its activity and growth. This is yet another long-term project (YALP?). The aim is to write a portable GUI/OS for Atari ST, Amiga and DOS. The code must be small, fast and support modern GUI features. ie: Embedded component controls. The code current compiles with Highspeed Pascal (Atari ST)...
    Downloads: 0 This Week
    Last Update:
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  • 3

    PeaZIP-mod

    It's a fork of Free Zip software and Rar extractor by Giorgio Tani.

    PeaZip is a free archiver tool. The application provides an unified, natively portable, cross-platform file manager and archive manager GUI for many Open Source technologies like 7-Zip, FreeArc, PAQ, UPX. Create: 7Z, ARC, BZip/GZip, PEA, TAR, WIM, XZ, ZPAQ, ZIP files and more Open and extract 180+ file types: ACE, CAB, DEB, ISO, RAR, ZIPX and more Features of PeaZip includes extract, create and convert multiple archives at once, create self-extracting archives (sfx), split files,...
    Downloads: 0 This Week
    Last Update:
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  • 4
    Shader Assembly Compiler (SHARK) is a tool to perform automatic conversion from DirectX 9 pixel shader assembly language into a C++ code that performs corresponding OpenGL states setup via IHV’s propietary- or ARB-extensions.
    Downloads: 0 This Week
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