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Open-source, free, multi-platform BASIC compiler, with syntax similar MS-QuickBASIC (including the GFX statements), that adds new features such as pointers, unsigned data types, inline assembly, a pre-processor and many others.
WinAVR (tm) is a suite of executable, open source software development tools for the Atmel AVR series of RISC microprocessors hosted on the Windows platform. Includes the GNU GCC compiler for C and C++.
Fast and efficient self-assembling 80x86 assembler for DOS/Win32/Linux; with 8086-80486/Pentium/MMX/SSE/AVX/XOP instructions support, 16-bit/32-bit/64-bit code, binary/MZ/PE/COFF/ELF output formats.
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A collection of development tools and build environments for Interix using the Microsoft compiler. Aims to facilitate interaction between Visual Studio, Microsoft build and GNU tools. Ex Visual Studio Addins, shell scripts, makefiles and library patches.
Omorphia is a graphic, multimedia and gaming library containing Delphi and Freepascal components to simplify multimedia based apllication development on W9xNT and Unix platforms including support for various graphic and sound interfaces and libraries.
A retargettable micro-controller and embedded system emulator architecture, providing common supports to emulate various types of micro-processors & devices on an x86 PC. Development of emulation for Arduino and various shields is just about to be launched in 2012.
VirtuAL3101 provides a series of tools to develop effects using the AL3101 DSP from Alesis. It includes an assembler/disassembler, a simulator, an application generator with its graphical interface and various effects.
DOS/32 Advanced DOS Extender is a drop-in replacement for the DOS/4GW DOS Extender and compatibles. Being fast, small and flexible DOS/32A can be used in many environments, from embedded systems to DOS emulators, by both developers and end users alike.
FreeSP is an infrastructure for programming platform-independend online signal processing applications. Ports to specific platforms (like DSPs and microcontrollers) are made by simply exchanging the freeSP System-module.
SimpleASM is a IDE for the MASM (Microsoft´s macro assembler) which is fully written with Borland Delphi6. It uses several controls (please see homepage) and is able to modify the hash table for changing the tokens (color, style ect.).Compiler params can
A full development kit, based on XSCompiler. Multi-platform compiler and IDE, many libraries and examples. Uses an innovative programming language, an improved version of the standard and well-known C/C++.
A microkernel operating system distribution offering (among other things) very low hardware requirements, full and easy portability and easy-readable source code.
This project aims at providing a POSIX compliant subsystem for OS/2. A first version will provide missing extensions to the existing EMX libraries; a future version will port and integrate BSD libraries as a standalone environment.
Open Source Microsoft VC to Delphi translator is the translation utilities toolset with IDE that support translating Microsoft VC 7.0 projects, libraries, APIs to Delphi 7.0
This is a collection of embedded Linux tools chain for Windows environment. Now you can develop your embedded Linux target using a Windows machine. All tools are compiled using cygwin.
POSIX API for Win2K-XP. Mainly implemented in the driver. Included: write-on-copy fork, threads, mutexes, spins, condvars, rwlocks, signals ... Signals/cancelation interrupt all waitable syscalls, NT syscalls are automaticaly restarted.
Cam is written in C++/asm for FreeDOS. It allows users to take a screen shot of the monitor in text-mode, which is saved to a file of their choice. The output file can be displayed by simply using the "type" command with the Cam file as the parameter.
The Kapok backbone creates a binary file that can be executed in both
windows, dos and x86-elf based versions of unix (currently linux,
but it should be very easy to extend this), and using a datafile, it
can execute a binary, relative to which system
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
BGL is 100% assembler game library coded with NASM and linked with DJGPP (for the moment). This library will be compatible with DOS and Windows and maybe Linux (if someone want's to port it).