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Small Gtk program to extract files from (mostly) game archive formats. Currently supports Neverwinter Nights, Homeworld 2, BloodRayne, WC IV and a "generic" module to find RIFF, BMP, PNG and other files. Old Delphi version supports a few others.
Leto is a suite of applications that act as enhancements for the game Neverwinter Nights (nwn.bioware.com). Our goal is to make possible in NWN that which has otherwise not been possible, or easy. Forums: http://weathersong.infopop.cc
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
Behaviours provide a way to quickly author reusable sequences of actions for use in the PaSSAGE framework, or any Neverwinter Nights module. The Behaviour Tool is a tool for the creation and management of behaviours.
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Based on Edmund Spenser’s The Faerie Queene, using Neverwinter Nights 2. Participants collaboratively compose a story arc, including character dialogues and quests, based on The Faerie Queene.
This is a complete artificial life framework written for Neverwinter Nights (NWN) available for Mac, Linux, and Windows. This provides modular, class-based response systems as well as preemption and automatic resumption of priority-based behaviors.
This tool automatically updates the Neverwinter Nights hak packs of the ALFA (A Land Far Away - www.alandfaraway.org) Persistent World. It is based on one of the public domain tools offered by the nwn-j3d sourceforge project.
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A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
Java-based tools for Neverwinter Nights module developers. These utilities allow more typical development practices to be applied to module development.
NWNX allows you to add extra functionality such as persistency to the game Neverwinter Nights by Bioware.
Check out our website at http://www.nwnx.org !
Biounzip is a program which is capable of decompressing the BioZip (.bzf) format. This format is used on the Neverwinter Nights (original client) disk 2.
The Gyre is a Neverwinter Nights persistent world. The focus of development is on NWN scripts that allow a Neverwinter Nights module to dynamically change in response to player action, without Game Master or Administrative interference.
The Core Roleplaying Ruleset (CRR) is a set of scripts written in NWNScript for use in developing modules for use with Biowares game offering, Neverwinter Nights to provide an experience very similar to the pen and paper version of AD&D.
Using a variety of public domain models, as well as custom created 3d models, we are attempting to mod Neverwinter Nights to a setting capable of modern and futuristic roleplay.
A library of standard routines useful to any NeverWinter Nights module maker. Routines will include: standard array handling for all types, associative arrays, string manipulation routines and much more.
Java based program used to maintain a NeverWinter Nights(tm) server (nwserver) running on Linux. Takes advantage of all the interactivity of the nwserver.
A suite of apps for viewing and editing data files in many different games. Ultima Online, Infinity Engine (Baldur's Gate, Icewind Dale), and Aurora Engine (Neverwinter Nights) for example.