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GGMud is an opensource multiplatform GRAPHICAL mud client. It uses the GTK toolkit for the GUI (quite similar to the ZMud one) and is compatible with tintin++ configuration files.
Intrepid is a Multi-User Dungeon codebase, designed to resemble in part the Diku-line of MUDs. It supports communication between different muds running the Intrepid codebase.
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The Pima Mud Client is a flexible flash/AIR based mud client that aims to provide full support for a full array of MUDs, both as a stand alone client and as a web based client.
Skeleton is a graphical coding environment to easily create and modify rooms/areas
of MUDs basing on the Evermore Core Library (EverLib - see www.evermore.de).
GMUDsys is a system for creating graphical MUDs. The initial game created with it will have a sci-fi theme with a variety of environments and activities.
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LeanData is a Demand Management solution that supports all go-to-market strategies such as account-based sales development, geo-based territories, and more. LeanData features a visual, intuitive workflow native to Salesforce that enables users to view their entire lead flow in one interface. LeanData allows users to access the drag-and-drop feature to route their leads. LeanData also features an algorithms match that uses multiple fields in Salesforce.
IMTS - Imperian Modularized Trigger System, a collection of modules created to enhance gameplay for IRE muds, mainly Imperian. All modules are loaded by a proxy-like core engine, which provides the needed API along with network handling and mccp support.
MUDdrop is a console client for MUDs. It runs MUSHclient-compatible plugins in Python in a console environment and supports connecting to for remote control.
MudBuilder is a graphical application to build and edit areas for Multi-User Dungeons (MUDs). It features import/export plugins and MUD configuration files to make conversion to/from any MUD a snap.
phpRPG is a multiplayer role playing game engine driven by PHP and MySQL, with aims to develop a web-based game engine which shares common qualities between multiple user dungeons (MUDs), paper & pen RPGs and computer RPGs.
The SpaceMUD Project is an enhanced MUD offerering the standard text based fare of traditional MUDs along with the option of being ROCD (Rich Object Content Data). ROCD supported by the SpaceMUD Client, allows enhanced views into the SpaceMUD universe.
Sirophix MUD is a revolutionary MUD engine. Where other MUDs promise an extensible or OO architecture, Sirophix will actually deliver. Sirophix MUD is designed from the ground up to support extensibility and dynamic systems based on compiled .NET code.
JavaScript MUD Kernel which allows developers to build MUDs using JavaScript and SQL. Based on SQLite and SpiderMonkey, jsmud provides the core networking, timer, and main loop functions necessary to implement a MUD in JavaScript.
A peer-to-peer mud/IF authoring environment. Each player gets their own world that lives in a single AJAX page. Muds can link to each other to form a p2p network. Spore, the Alpha release is availble for downloads! www.p2pmud.com
This is a project about making a MUD in JAVA. I'm trying to create some new methods coding with MUD. I'm a Taiwanese, so most of docs would be written in Trad.Chinese.
Dirty Water is an original MUD server/engine written in O'Caml. Our goal is to create a mud engine that is much more advanced, realistic, and encourages role playing more than Diku-style MUDs.
Quickfry MUD is focused on going back to the roots of MUDing. In essence, login, explore, and have fun. There is no steep learning curve like the majority of current MUDs. We will have several neat features, notably bots who hold a grudge.
Collection of tools generating various parts of code for MUDS. Tool: gereacreator - allows builder to create area with easy to use gui; generates code from that area for virtually any mudlib.
Far From Home intends to create a comprehensive Emlen-like MUD engine written in C++. (uncommon for Emlen MUDs) FFH will combine the best of other open source MUD engines (like AIME, http://aime.sf.net) to create a complete and high-level product.