15 projects for "depth map creator" with 1 filter applied:

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  • 1
    Depth Pro

    Depth Pro

    Sharp Monocular Metric Depth in Less Than a Second

    Depth Pro is a foundation model for zero-shot metric monocular depth estimation, producing sharp, high-frequency depth maps with absolute scale from a single image. Unlike many prior approaches, it does not require camera intrinsics or extra metadata, yet still outputs metric depth suitable for downstream 3D tasks. Apple highlights both accuracy and speed: the model can synthesize a ~2.25-megapixel depth map in around 0.3 seconds on a standard GPU, enabling near real-time applications. ...
    Downloads: 4 This Week
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  • 2
    Map-Anything

    Map-Anything

    MapAnything: Universal Feed-Forward Metric 3D Reconstruction

    Map-Anything is a universal, feed-forward transformer for metric 3D reconstruction that predicts a scene’s geometry and camera parameters directly from visual inputs. Instead of stitching together many task-specific models, it uses a single architecture that supports a wide range of 3D tasks—multi-image structure-from-motion, multi-view stereo, monocular metric depth, registration, depth completion, and more.
    Downloads: 0 This Week
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  • 3
    Mobile Atlas Creator
    This application creates off-line atlases of raster maps for various cell phone apps on Android, iPhone and WindowsCE as well as GPS devices (Garmin, Magellan and others)
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    Downloads: 743 This Week
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  • 4
    Isometric City

    Isometric City

    IsoCity: City building simulation game

    Isometric City is a JavaScript-based interactive map and city builder engine that creates richly detailed, isometric-pixel graphics in web browsers, allowing developers and designers to prototype urban environments, tactical games, or cartographic visualizations. It uses optimized rendering techniques to draw tiles, buildings, roads, and terrain in isometric perspective, giving depth and dimension without 3D complexity, and includes a set of modular components so custom art or tile sets can be slotted in effortlessly. ...
    Downloads: 1 This Week
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  • 5
    Personal Blog

    Personal Blog

    One article per week, the content is concise, neither salty nor light

    Personal Blog holds the source structure and article index for the author’s personal technical blog, which is closely tied to the “芋道源码” WeChat public account. It uses Markdown files and a static-site setup (with configuration like _config.yml) to organize posts about Java back-end engineering, distributed systems, and source-code deep dives. The README and index emphasize that the blog (in this repo) is paused and that new content is primarily delivered via the WeChat channel, but the...
    Downloads: 0 This Week
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  • 6

    phpBathymetry

    Using PHP-CLI to parse NMEA data to generate depth maps with GD

    Using PHP-CLI to parse NMEA data to generate depth maps with GD. As fishing is a passion of mine,and it got me to consider using the NMEA formatted data output from my Lowrance 5-DSI Elite to generate a bathymetric map of the lake at my cottage. It is currently very crude, just a bunch of CLI scripts that record NMEA data, and the other parses the stored data and builds a depth, water temperature and sample frequency map.
    Downloads: 0 This Week
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  • 7

    iCorrector

    A program for interference effects correction in PL excitation spectra

    ...The calculations of the interference profile are performed taking into account the experimental conditions: excitation light incidence angle, wavelength range, luminescent centers distribution. An excitation field depth distribution map (*.bmp), normally calculated by the IMD software (D.L. Windt) is required for the calculations. The module is presented both as LabVIEW virtual instrument and executable requiring LabVIEW runtime (http://joule.ni.com/nidu/cds/view/p/id/2534/lang/en). It may be useful for physicists and material scientists working on the luminescence of thin films.
    Downloads: 1 This Week
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  • 8
    Infraelly
    Infraelly 2D MMORPG engine was a project started in late 2007 by insanepotato. It was to include a client, server, map editor, animator, item creator, and designed to compile on Windows and GNU+Linux. Unfortunately, insanepotato passed away in 2011, and thus as he was the only programmer, development of the engine stopped. About a year later, PyroSamurai, took over as project lead and lead programmer. After familiarizing himself with the code insanepotato left behind, PyroSamurai has opted to rewrite all of the code in order to use the GPLv3 since insanepotato can no longer give permission for the license change. ...
    Downloads: 0 This Week
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  • 9
    This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
    Downloads: 2 This Week
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  • 10
    A utility to create a stereo pair from an image and a depth map.
    Downloads: 0 This Week
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  • 11
    PygLibs is an all-in-one Python game library. It contains a gui, map creator, sprite system, and other useful functions.
    Downloads: 0 This Week
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  • 12
    EasyBMPtoAVI is a cross-platform (Linux, Windows, OSX, Solaris..), easy-to-use application to convert a series of BMP images of any bit depth to an AVI movie file. EasyBMPtoAVI supports both command-line and interactive use, and a GUI version is planned.
    Downloads: 0 This Week
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  • 13
    A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
    Downloads: 0 This Week
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  • 14
    The aim of this project is to produce high-res/quality printable star maps according to your latitude. This projected was founded at the Deutsche SchülerAkademie Steinmühle 2004. It's a cooperation of the astronomy and cg courses.
    Downloads: 0 This Week
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  • 15
    A modification of the Quake 1 engine. To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading. OpenGL Depth Of Field/Anti Aliasing/Motion Blur
    Downloads: 0 This Week
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