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A C# .net VT/Telnet terminal emulator. The project is still very much in development but the Terminal is quite useable and fairly tolerent. It requires a c# 2 compiler. If anyone has taken this project any further, I'd love to see the results.
OpenMetaBase uses OpenC++ to dynamically generate C++ code described by xml files. This code has built in caching of sql & xml. The code tries to simplify complex runtime database relations by making most of the code for you.
XUL# is a c# library for writing web and stand-alone application with Mozilla XUL user interface. The same application can be hosted into ASP.NET or Windows.Form (or Mono) Language: C#, XUL, HTML
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The bandit project is a repository of the various known algorithmic solutions for the multi-armed bandit problem. The project is also a repository of several datasets that could be used for benchmarking purposes.
This project is to design and code high resolution timers for the linux operating system that conform to the POSIX API. The project aim is to have the resulting code accepted and integrated into the standard linux kernel.
eDemonOnline is a set of libraries for ASP .NET. It includes the PHP .NET sub-project(a port of PHP functions library to the .NET framework) along with a collection of web controls, class libraries and tools. For more info see the documentation section.
SQUAT/CTL is a platform independant macro template library for C/C++. It provides container, template, serialization and code generation patterns for the C/C++ language family based on C preprocessor macros.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
This is PopAsm, the popular assembler project. It is intended to
support the syntaxes of the most used assemblers so existing
code has no need to be rewritten. It also assembles instructions
of all intel-compatible CPUs.
UBIQLIPSE is a plug-in for Eclipse that provides a WYSIWYG editor for the creation of UIQ 2.1 GUIs. UBIQLIPSE maintains an XML model of the GUI and converts this model into Symbian C++ code on demand, using an existing tool developed by Symbian.
Kazam is a visual editor and project manager for interactive fiction game creation with Inform, one of the major development tools for this type of games. Kazam is developed with the wxWindows cross-platform GUI package.
mysqlcppapi was a fork of MySQL++ created to fix numerous problems in the original code. As of 2005 MySQL++ is in good hands and is being actively developed, so you should use MySQL++ rather than mysqlcppapi: http://tangentsoft.net/mysql++
A C# Object Persistent Framework.
Allows the users of this framework to write concise code for Business Applications without the need to manually map objects to RDBMs. The Framework will create all the Data Access methods automatically
The DBC framework uses reflection to inspect a type, it then generates source for a proxy object containing checks on predicates in attributes attached to members of the type. Proxy code is compiled into an in-mem assembly used to enforce DBC rules.
DEPOT is a project manager for jDoom addons (to be expanded for other ports). While designing an add-on, users often accumulate many different files, making it hard to manage them. DEPOT is a solution for this, providing easy ways to work with content.
This project is no longer actively maintained. The sourcecode contained here is obsolete, however it may assist anyone interested in developing WAP applications in using C.
This project enables a transparent integration of C/C++ and Java (and other languages such as C#, php...) in Eclipse. The project includes JQuantlib. sKWash makes use of swig. See home page for more info.
This project will hold many subprojects all of them based on the .NET platform. The main purpose of this project is to keep the MVP comunity connected and working together in an open source project.
A library in C # for Microsoft Windows and GNU/Linux to help a programmer to develop a more modular application with more easy maintenance. Including code models to be used in programming environments as SharpDevelop.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.