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The **libmsgque** project is an infrastructure that allows multiple package-items to be linked together to act as one application.
To link, you need to distribute the work from one package-item to another package-item and wait for an answer or not.
> Philosophy: Write Once → Run Everywhere
The package-item can be a thread, a separate local process that is started by fork or spawn, or even a network of multiple services on multiple hosts.
The package-item can be written in any...
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A project aims to build a open source platform and game engine for adventure games such Chrono Trigger, Zelda etc. Projects coded currently for .net but aims to be compatible with other platforms in the future
Julia (Jabber User-Level Interface Application) is a Jabber client. The aim of the project is to create a client with MSN-like features (games, animated icons...).
Jabber is developed to be cross-platform, and it runs under Mono.
This is a project to develop the old DikuMUD/ROM2.4 to an updated code interfaced with the web using the PHP scripting language. This project has been put on the back burner due to llimitations of PHP and concept.
FLAIM is an embeddable cross-platform database engine that provides a rich, powerful, easy-to-use feature set. It is the database engine used by Novell eDirectory and Novell GroupWise server. It has proven to be highly scalable, reliable, and robust.
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The goal of this project is to create a "secure" cross-platform (Mono / .Net) client / server chat environment, possibly some p2p filesharing aswell and other things.
This project should enable programms written in different languages to communicate via interfaces wich allows streaming, remoting and other communication technologies over TCP/IP and later also UDP/IP ports.
A distributed application for ethernet packet sending (using c# and remote objects). Large part of the project its currently in development, and many parts are not yet available.
Marbles.net is a Database Access Tier generator to enable the developer to automate code generation for Database objects. This project is based on an open architecture to enable multiple languages and databases to be supported via a plugin system.
A complete engine and toolkit to create simple 2D games, harnessing the power of XNA.
To work on Zune, Xbox and PC, every single tool that is needed is provided.
VFramework is a starting point for game developers. The project is meant as example source code to demonstrate proper class organization and inter-system communication.
The Beholder project was begun with the purpose of creating an open source code library for use in cross-platform development of game software based on the D20 Game License released under the OGL by Wizards of the Coast.
Simple implementation of finite state machine concepts.
The project contain ease-to-use library and modeling graphical tool.
Project define simple identical API for Finite State Machines for both language bindings (C# and Java).
OpenVGA is an free and open FPGA-based implementation of a VGA compatible graphics adapter, and utilising low-cost hardware. The project includes the PCB schematic and artwork, Verilog HDL, firmware assembly code, and driver source code.
This tool provide help for write SPEC file to build RPM, it work in snippet like style, the final goal should be to manage a fully project, with make the tar.bz2 archive and start the build of the RPM, we think also about a autocompletion like style.
resxedit is a basic tool for first edit all text/string in a Microsoft Visual Studio Resx file, as it you are abble to give it to all translator of a VS or Mono project.
With GLCD Tools you can convert windows bitmap files (bmp) to a byte array suitable for graphic LCD displays. Additionally you can create fontsets out of your system fonts for the displays. It outputs C Code which you can use in your µC project.
Add-in project for MonoDevelop, assisting in creating and writing C# unmanaged bindings using Swig. This project is made available in the hopes that the source-code may be of interest to others.