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The Virtual Commons (http://commons.asu.edu) is an open software initiative devoted to computational experiments on collective action and resource governance and funded by Arizona State University's Center for Behavior, Institutions, and the Environment (http://cbie.asu.edu).
NOTE: we've moved our development to GitHub at https://github.com/virtualcommons - please look for the latest versions there.
GISWidgets is a set of reusable UI widgets for geographic applications (GIS), such as referencing dialogs, legends, styling widgets or map panes. The project is based on GeoTools (in Java) and supports several GUI toolkits (e.g Swing, SWT).
Note that, while functional, this library is not developed any further.
Invade Earth is based on the popular game Risk 2210 A.D. by Avalon Hill.
Invade Earth features multiple rule sets, a versatile Map Editor, network support, saving and loading game states, and play against the computer.
NOTE: Currently, code in CVS may not be up-to-date. Contact admin if interested in the codebase. The latest version of the application is available at http://jonathancrosmer.com/software/invadeearth
Thud is a Java client designed to connect to Battletech MUXes and display combat data in a easy-to-read tactical display. It displays a tactical map, contacts list, armor status and more. Note: Sources have moved to github: https://github.com/parkera
``Modeling'': an Object-Relational Bridge for python.
Please note: this project is not maintained anymore.
Make your objects persistent in a RDBMS, just by designing how your classes map to an RDBMS schema, without having to write a single line of SQL!
GeoWidgets is a set of reusable UI widgets for geographic applications (GIS), such as referencing dialogs, legends, styling widgets or map panes. The project is based on GeoTools (in Java) and supports several GUI toolkits (e.g Swing, SWT).
Note that, while functional, this library is not developed any further.
Spatial Disruption is a Web based Strategy Warfare game. This project houses both Version 1(Perl, C++, and Flat text Files), and Version 2(PHP, Python, C++, and Various SQL databases). Our game already features a 2-D map, built-in alliances, and more!
NOTE: Project moved to GitHub: http://github.com/ditadxp
The DITA Interchange Package (DXP) is used to create single-file (Zip-based) packages of DITA-based resources and their dependencies for ease of interchange and management. A DXP package uses a specialized DITA map to define the package manifest.
A compiler for creating games on MOS-65xx-based computers
...The Ursine Core provides:
* converters for PNG graphics into tile, font, and sprite artwork for the various platforms
* converters for MIDI and (soon) waveform audio into sound effects or music
* string conversions and font support
* tile-based "walk about" map mode ("overhead view")
* "storybook" screens with bitmap graphics
* simple text-driven menus
* a custom language for writing scripts, that compiles into efficient machine code
Note that this project is GPL, but games produced by it need no