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This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
GAAF is a tool for analyzing Genetic Algorithms (GA for short). It allows to check the behavior of a particular GA resolving a particular problem so one can get empirical information to decide which GA best fits problem's conditions.
A modular language generator based on the theory of Functional Grammar (FG) by Simon C. Dik. Implemented using Java for the user interface, ANTLR for the input format parser and Prolog for the grammar and lexicon module, treating underlying linguistic st
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Arabic WordNet: A multi-lingual concept dictionary with mappings between word senses in Arabic and those in the Princeton WordNet (English) v2.0. Supports searching and browsing of Arabic and English terms.
Idea of merging rules from data and expert knowledge of the author Zlatan Mur is made in RULEDIT. Zlatan Mur's idea of creating rules is
unique way to connect (PMML) all sources of the rules. Ruledit is protected by copyright of Zlatan Mur
Graphical rule editor for JBoss Drools rules. Can be easily extended to parse rules for any other rule engine. Also includes parser for HQL/SQL for rule testing on a database. Aditional plugins for rule deploy can also be obtained
PDDL4J is an open source library to facilitate java implementation of planners based on the PDDL (Planning Description Language). The library contains a parser on the last version of PDDL 3.0 and an example of graphplan implementation.
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A Java tool to generate pairings in swiss system-like tournaments. jSwissTour uses Constraint Programming tools to be as flexible as possible, and noticeably the ability to handle games with more than two players.
KEManager models Knowledge Based Systems following a methodological approach ( Knowledge Engineering) for academical purposes of CommonKADS and IDEAL. It supports the viability test, some knowledge acquisition techniques and conceptual modeling.
IReNNS (Indipendent Recurrent Neural Network for Structures) is a recursive self-organizing neural network able to learn scalar functions on graphs. Derived from Cascade-Correlation. Developed by Antonino Trovato at Politecnico di Milano.
A framework for transferring implicit or tacit knowledge between members of a community. It works by observing the behavior of community members, and providing them with suggestions from other community members based on their past behavior.
AKtive Media is an ontology based cross-media annotation (Images and Text) system. Our goal is to automate the process of annoation by suggesting knowledge to the user in an interactive way while the user is annotating and hence minimizing user effort.
CherBot is an information bot for Crossfire, Daimonin and good old plain IRC that keeps track of which players collect which items, who's been online, determines a level ranking, provides a mail system for mailing offline players, manages clans and
The Duine Framework allows one to develop prediction engines for recommender systems. It contains a set of prediction techniques, a way to combine these techniques and a profile manager. The framework has a plug-in architecture, allowing customization.
This article talks about how to create a chatterbot that can serve as an interactive help agent. The bot has been "taught" to answer FAQs about a system. It can help solve petty issues for users quickly or point them to a human agent.
Java API for implementing any kind of Genetic Algorithm and Genetic Programming applications quickly and easily. Contains a wide range of ready-to-use GA and GP algorithms and operators to be plugged-in or extended. Includes Tutorials and Examples.
VINE is a vocabulary Integration Environment Tool, developed at MMI. It allows to create fast mappings and alignments from ontologies in OWL. VOC2OWL is a tool to create ontologies from ASCII files. They are both JAVA based and are delivered as a Rich Cl
proGPUKLT is a library for the Processing programming language and environment that wraps a GPU-implementation of the Kanade-Lucas-Tomasi feature tracker used for computer vision applications.
A text to speech converter which will be able to read any document(Presently it is reading text and .doc files).The main aim of the project is to make reading an interesting task and assist BLIND people.