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Perl/TK project to create object-oriented software for computerized adjudication of the board game Diplomacy (R).
This software will support major variants of the game, like "World" and "Colonial" and it will allow exports to HTML.
StegoGO is an opensourcesoftware that allows the embedding of hidden data in GO games, using GNUGo. It allows both the embedding of hidden data in an already existing GO game, and the creation of new GO games to hide data.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
This is based on hardware game I had as I child. I have never seen this game anywhere, so I decided to make a software version of it. The game is a board game where you have to arrange numbered pieces into patterns.
Free & opensource Bingo software. The PHP script allows the user to generate Bingo cards which can then be printed or viewed at any time. In game mode, the software generates random Bingo numbers and displays a list of winners and numbers drawn.
Gtkboard is a generic board game engine into which various games are fitted as plugins. Games share the user interface, move parsing and strategy code. Currently over 30 games have been implemented; some are single player and some are two player games.
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ictk - Internet Chess ToolKit is a java based set of libraries and widgets useful for performing common tasks such as reading PGN, FEN, and generating legal moves. The net libraries convert ICS (Internet Chess Server) output into java objects.
Simontacchi is a Winboard/UCI compatible chess engine that intends to grow via development community involvement. The goal of the project is to create a chess engine that rivals the strongest commericial and amateur programs.
a customizable/themed online web-based chess server software for playing chess with other people. PHP based using MySQL. forked from WebChess v0.8.2. uses http://sourceforge.net/projects/phpchesslib
'bigtwo' is an cross-platform object oriented game engine for the card game of "cho dai di" with integrated artificial intelligence to simplify the job of developing game servers/clients for the card game.
This is a collection of game plugins for Eclipse using the Graphical Editing Framework (GEF). All code is written in Java. These plugins are currently being tested on Windows but should work on any platform supported by Eclipse.
JobyX is an ICS (Internet Chess Server) robot framework that provides basic robot functionality, including commands, lists, variables, avariables, and (in the new JobyX 2) full-blown Java-like exception handling. Commands, etc, are provided by modules.
The project is an opengl 3d (3 level) chess game with an ai that plays against the user. It is written is C++ and uses tcl/tk. All of the code is nearly platform independent.
Chesspresso is a chess library entirely written in Java. The main focus is to deliver high-level interfaces and efficient algorithms to programmers of Java chess software.
The World Xiangqi League (WXL) was the largest online Chinese chess community on the Internet, with over 100,00 members and servers in US, Beijing, Taiwan, Hong Kong, Malaysia and Singapore. We are now archiving all the WXL sourcecode as free software.
Galahad is a Java framework for the construction of multi-player card and board games of all types. Galahad will include network and AI play and will ultimately evolve into a set of vertical and horizontal frameworks.
UberCard is for playing conventional card games (e.g. Spades, Go-Fish, etc.) and collectible-card games over the Internet. Most such software is only for Magic: The Gathering but this will make it equally easy to create a new game or play other CCGs.
Faile is a free chess program which plays a fairly strong game of chess (Expert strength or better). One of the main goals of Faile is to provide a full featured chess program with source code which is tidy, well documented, and easy to understand.
ABKit is a C++ library intended to accelerate board games development by providing the thinking engine under the Alpha-Beta algorithm.
The application just need to create a few C++ methods to adapt to the actual game (like Chess, Checkers, ...).