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GamePlate is a Javalibrary for implementing strategic games. The name is an abbreviation of "game template". At the moment, it can be used for board games only, but might be extended by packages for card games. It cannot be used for action games etc.
PocketGames aims to provide an extended library for several games, so that they can be used with PocketPC, Linux, Windows Mobile, Web Based systems, Windows, etc.
Sudoku2Go is a sudoku game for mobile phones based on the Java Micro Editon(J2ME).
It uses only standard classes, so it should run on most recent mobiles. The user interface includes touchscreen support for PDAs.
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This projects provides an online server and web user interfaces for playing multi-player board games in the internet. Features contain extensibility for adding additional games, user management, competitions and ranking ladder systems.
The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.
jIBS is a clone of the well-known Backgammon server FIBS. It allows Internet users to play backgammon in real-time against real people (and even some bots).
Most players use a graphical interface to allow the easy 'point and click' approach
At present moment this project is aimed to be a small library, that checks validity of turn in chess game. Further plans include extenging it to multiuser/multiplatform chess gaming environment.
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This project aims to implement famous Monopoly game in pure java by using object oriented design. It is powered by UML diagrams including collobration and class diagrams. Network support will be added after constructing main frame. <br>Note:</br> Game is
Manage game tournaments: Seating, scoresheets, score keeping. Architecture extends to Chess or Go or Bridge, but major focus is handling open tourneys in a hop-on-hop-off fashion for games which can be played with varying numbers of players.
A game based on a 3D cube, designed to be both addictive and extensible. This is part of a university group project, and therefore feedback is greatly appreciated.
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
It-opoly is an aim to create a java based it-sector themed network monopoly clone. It will strive to contain all the aspects of monopoly, with an IT twist.
This program is a notification program for www.redhotpawn.com that runs in your system tray. It logs in to the site and checks if you got waiting games. If the status has changed it informs you through a msn like notification.
Library with general purpose modules for a Go playing program by the author of 'Goliath'
Includes a tactical reader, influence module, pattern-matcher, pattern-editor and more.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
A Tetris clone running on the mobile phone . Support for the Siemens,Nokia, S.E,Sansum , And so on . It's based on beatiful artwork, and good Animation.
It not only running on the mobile phone but also suplied the Tetris clone of JavaApplet version.
ictk - Internet Chess ToolKit is a java based set of libraries and widgets useful for performing common tasks such as reading PGN, FEN, and generating legal moves. The net libraries convert ICS (Internet Chess Server) output into java objects.
Eat Hot Death! is a Crazy Eights (UNO) add-on/variant that combines some of your favorite House Rules with 27 extra cards that allow you to remove players from the game, make 'em draw up to 69 cards, have them show their cards for all to see, & more!
An Ataxx implementation in Java. The goal is to provide a living, breathing open-source Java MVC example, and thus provide a stable foundation for features like AI, network play, etc.
Look for standalone and applet play.