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SimpleShogi is a Java implementation of the game Shogi (japanese chess) it supports hot seat and multiplayer via network (UDP). SimpleShogi offers intuitive symbols for beginners but does not implement an AI-player.
aka Hua Rong Dao (華容道). This is a sliding block game and its solver. Goal: Move the biggest piece to exit in the middle bottom. You can customize the pieces' shape and the configuration of the board. The program shall find the optimal solution
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netjatafl is a hnefatafl server and client system, allowing tafl players to join in networked games of tafl. Using a standard network protocol, new clients can be written for any platform. Clients in C++ and PHP/Javascript are included.
An other connect4 written in Ada using GtkAda, main language is French. An Artificial Intelligence is provided, you can play against the computer. Un autre Puissance4 écrit en Ada s'appuyant sur GtkAda. Il est pourvu d'une Intelligence Artificielle.
KMT Chess is a chess engine. It supports Winboard Chess Engine Protocol and can be used in combination with Winboard or Arena user interfaces. KMTWinboard package includes WinboardX interface and a opening book, providing a much better user experience.
Naughts and Crosses is a cross-platform and graphically funky version of the all-time classic filler known as Tic-Tac-Toe. Featuring one and two player modes with variable AI difficulty, variable boardsize and an interesting variant on the gameplay...
REMLAB is a fully functional cross-platform web-based Battlemech designer for the tactical board game Battletech. REMLAB is built entirely on HTML, PHP, and JavaScript with Ajax functionality.
The software component should provide a desktop KDE4 interface to the www.kingchess.de chess server. As a first version the GUI should look as the windows vista gadget provided by kingchess.
Computerisation of a "classic" board game, "Source of the Nile". Implemented using libSDL and C++ Originally created as a Uni of Wollongong BCompSci major project. It is being resurrected by the two of the original developers and an additional Wollon
A free clone of the classic Battleship(R) board game written in C. Currently implements a terminal-based text UI, four levels of AI difficulty, and the classic rule set. Future goals include improved UI, more intelligent AI, and networked multiplayer.