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This Projects purpose is to provide a simple Engine to play a basic 2 player Strategy Boardgame.
This engine allows you to write computer agents to experiment with AI techniques (minimax, alpha-beta Pruning, neural networks ...)
Mastermind for J2ME is a mobile version of the classic boardgame that is supposed to be playable on all devices supporting J2ME. The most prominent feature is the ability to being able to fully configure the board using a number of parameters.
Library with general purpose modules for a Go playing program by the author of 'Goliath'
Includes a tactical reader, influence module, pattern-matcher, pattern-editor and more.
Java Settlers is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and computer-controlled opponents. Initially created as an AI research project.
Java implementation of reversi game. The major objective in the game was to create as good as posible computer logic. The computer learns in the game, and uses the knowledge data stored in some files, in ascii format.
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jnocatan is a java-based, cross-platform client for gnocatan. It allows fans of the popular Settlers of Catan clone to now play with friends on any platform supporting java, which is pretty much any platform.
DiceRoller is a port of the popular game, Yahtzee, to the PC. DiceRoller is written in Java, and requires the latest version of Java (or one with Swing) to run. DiceRoller has an intuitive interface, dynamic scoring, themeable dice, and more...
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
This is a program able to play the connect-four game, using a minimax tree search. The interesting part is that the search tree is independent of the heuristic and can be reused. Is written in compiled java.
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
Sangria is a software implementation of the famous german board game "El Grande". The game is set in medieval Spain, where feudal lords scheme for power over the nine provinces, and the Royal Court.
JMorpheus is a highly configurable Othello application. Due to its modular design and well-defined interface, writing a new user interface or a computer opponent with artificial intelligence is an easy task for an intermediate Java programmer. This makes