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Very easy to use for medical, dental and therapy offices.
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LINeup4 is a connect four game using a terminal interface which doesn't need any graphic libraries. This game is also known as four in a row or connect4. The game is won by lining up four of your pawns in a row, in a column or diagonally.
Chessd is a chess XMPP based server. It uses a web interface and a BOSH server, that runs between interface and the chess server. Visit http://xadrezlivre.c3sl.ufpr.br to see it in action.
HexReMapper allows the user to create customizable hex-based game maps. It is modeled after Arr-Kelaan's Hexmapper but includes an easier to use GUI, support for more than two layers, and the ability to resize and shift maps.
Addresses the needs of small businesses and large global organizations with thousands of users in multiple locations.
Choose from a complete set of software solutions across EHSQ that address all aspects of top performing Environmental, Health and Safety, and Quality management programs.
A project which aims to develop a trivial game playable across networks/Internet. The source is written in C by rookie developers/programmers, just for having fun of it and learn and improve their skills.
Tavli3d is the greek backgammon.It consists of three games:portes (similar to Backgammon),plakoto(with pinning instead of hitting) and fevga(a game where no hitting occurs).The game is written in OpenGL/SDL/C .For now only single player is supported.
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Regimental Command is a generic armored combat system being developed with the Simple DirectMedia Layer (SDL). The goal is to create a cross-platform system that can be used to develop a variety of turn-based and real-time wargames.
libPGN is a standard C library that gives much of the functionality of the Perl module Chess::PGN to C programmers; especially PGN and EPD parsing, conversion, and display.
This is a portable game library for make the game development easily for linux and windows. It works as SDL/OpenGL, but you can substitute the Drawing function for your own in the game or by some toolkit function
CTF Droids is a online multiplayer game based heavily on roborally, the 1994 board game created by Wizards of the Coast. The object of the game is to program your robot to reach flags before your opponents.
An object-oriented platform and algorithms for the game of GO.
Aims:
1) A capable engine that can learn through experience.
2) A re-usable algorithmic framework for rapid development of new
GO-playing engines.
The linotte is a mix of a dice game and of a board game. Two players play through the network or one against the computer. It is written in C , uses xml quite a lot and GTK2 for the GUI.
Currently only runs on linux.
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
Generic Game Framework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.
This is an intend on writing an abstracted yet quick code that enables a programmer to work on IA to play Go (wei'chi), an ancient oriental board game. The first step is, however, just to build a program that can be used to play Go without any IA!