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A Chinese chess game including an adaptive computer opponent.
This project is an application of POSM algorithm on Chinese chess computer player.
A computer player is implemented, which will adapt to the its opponent by adjusting its playing strength accordingly.
The game is a clone of Sea Race (GCompris activity).
Is to give orders (the language is extremely basic) to a boat to win a race.
The aim is to show how to think ahead and construct a program, to people with no knowledge of it and have fun at the same time.
This is a 3D Engine written in C++ using DirectX 9. It can be used as a base for those learning about DirectX or extended to make a game. It is distributed as a 3D chess game but can easily be altered to fit different purposes. NOT A COMPLETE GAME!!!
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A simple matching game where you match the various US presidents/vice presidents with their terms, parties, and each other. I did it for fun, but could be great for learning the US presidential history!
A system for playing chess with a computer player using a real chess board. An experiment in learning the techniques of Computer Vision and having fun in the process.
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a simple c/s framework software to play Reversi game also known as Othelo, with a well developed AI client, one could develop his/her own client too. Please refer to https://github.com/aijunbai/reversi.git for possible updates.
NeuroDraughts is a Draughts/Checkers game that teaches itself how to play through self play. It combines an Artificial Neural Network, trained by Temporal Difference Learning using some Genetic Algorithm style behaviour.
An object-oriented platform and algorithms for the game of GO.
Aims:
1) A capable engine that can learn through experience.
2) A re-usable algorithmic framework for rapid development of new
GO-playing engines.
A simple attempt at a chess program, written in C++. Originally it will be for Win32, but with a few adjustments should compile under any environment. This is primarily a learning project for the author, and any help would be appreciated!