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'bigtwo' is an cross-platform object oriented game engine for the card game of "cho dai di" with integrated artificial intelligence to simplify the job of developing game servers/clients for the card game.
CXBoard is graphical user interfaces for Co Tuong (Xiangqi). It display a xianqiboard on the screen, accept moves made with the mouse, and load and save games in Portable Game Notation (PGN).
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Othello GL is game you can play with anybody and alone with an 5 levels difficulty A.I.'s.
Build in C++ and OpenGL to Windows and Linux, under GNU General Public Licence.
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
KPeggy is an implementation of the solitaire board game Peggy. The goal of Peggy is to remove pegs from the board by jumping vertically or horizontally over each peg with another peg
ABKit is a C++ library intended to accelerate board games development by providing the thinking engine under the Alpha-Beta algorithm.
The application just need to create a few C++ methods to adapt to the actual game (like Chess, Checkers, ...).
pgn2pgc converts text Portable Game Notation (PGN) chess files into highly compressed Portable Game Coding (PGC) chess files. This is the only implementation of PGC as described in the PGN standard. Code is also useful for writing chess software.
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This editor is developing for game squix, mb for some others... so I want to do it more good... physic engine is box2d by Erin Catto - http://box2d.org
The Chinese game Mahjongg is popular over the world. It combines elements of strategy, wisdom and luck. The objective is simple, but so captivating - you must match sets of tiles together to clear them from the board. Mahjongg 3D gives you an opp