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BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
This is a program able to play the connect-four game, using a minimax tree search. The interesting part is that the search tree is independent of the heuristic and can be reused. Is written in compiled java.
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
Sangria is a software implementation of the famous german board game "El Grande". The game is set in medieval Spain, where feudal lords scheme for power over the nine provinces, and the Royal Court.
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A Chiese chess game developped with both Java and C++. And this game is based on C/S mode. You can form your own chess server to play chess with your friens all over the world via Internet.
...Due to its modular design and well-defined interface, writing a new user interface or a computer opponent with artificial intelligence is an easy task for an intermediate Java programmer. This makes
A cross platform chess database which supports ChessGML, PGN, SVG, PostgreSQL and plugins written in Java or Jython. Some Python chess libraries and some Python tools are included.
Usable pieces are Java and Python opening classification libraries.
Prefect - Java based card game simulator for Magic The Gathering (copyright Wizards of the Coast, Inc.) Create a deck and duel with a friend over the internet.
jGo is a Java Implementation of the popular Go game in Java. It will support server based games, which allows tracking of high scores and best games, so you can replay the best games that have been played. There will also be support for chatting with oth
The goal of the project is to create a Java multi-user game server that can be easily extended and used for adding a multiplayer feature to games. User authentication, chat and interfaces for adding custom capabilities will be provided out of the box.