Showing 11 open source projects for "layer 2 protocol"

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  • 1
    PacMan2 - The Family - Network Edition - Arcade game - opensourceware version of Pacman with NEW DESIGN and LOTS OF DEVICES (program's engine has got script executer - Squirrel(R)), in 2D version, semi-3D version and under development fully 3D It can be played by 2 players at the same PC or in multiplayer mode over the LAN-network (TCP/IP protocol, uses sockets)
    Downloads: 4 This Week
    Last Update:
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  • 2
    IMYplay

    IMYplay

    Plays iMelody (IMY) files using many sound systems

    IMYplay is a player for iMelody (IMY) ringtones / files (https://en.wikipedia.org/wiki/IMelody). IMYplay can use the following outputs to produce sound: 1. The Allegro game library (http://alleg.sf.net), 2. SDL (Simple DirectMedia Layer; http://www.libsdl.org), 3. ALSA (Advanced Linux Sound Architecture; http://alsa-project.org), 4. OSS (Open Sound System), 5. Libao (http://xiph.org/ao), 6. PortAudiov19 (http://www.portaudio.com), 7. PulseAudio (http://www.pulseaudio.org), 8. JACK1/JACK2 (http://jackaudio.org), 9. GStreamer (http://gstreamer.freedesktop.org), 10. ...
    Downloads: 9 This Week
    Last Update:
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  • 3

    AntennaTuner

    A remote symetric antenna tuner using switched relays.

    ...The original tuner used an semidigital remote controller and 24line cable between the tuner unit and remote controller. I decided me to build the tuner unit and replaced the controller part by an ATmega MCU on both sides and linked them with cheap network cable. The used protocol between the controllers are RS422 based and is frame based with checksum. The tuner relays are switched each sepperate and the I/O unit are an two MCP23017 as I2C-Bus expanders.The MCU is an ATmega88 in a small housing. I decided me to use I2C-Bus Expanders instead using an ATmega 1284p and direct I/O handling in the expanding capability of this concept. ...
    Downloads: 1 This Week
    Last Update:
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  • 4

    LabMonkey Embedded Automation Platform

    Create networks of embedded devices for data logging/automation tasks.

    LabMonkey is a collection of designs for embedded devices which can be networked together to provide a range of automation, data logging and signal processing functions. A key design objective is to use as little dedicated hardware as possible for communication between nodes in the network, and to be able to adapt the network topology in real-time so as to minimize the occurrence of collisions between packets. To achieve this, a protocol has been designed specifically for the task, and...
    Downloads: 0 This Week
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  • 5
    G2CD is a hub-only implementation for the Gnutella 2 peer-to-peer network. With its ability to run on a typical server (unix/24-7/static IP/high bandwidth/SMP) it is possible to set up a dedicated G2 Hub to improve the overall G2 network performance.
    Downloads: 0 This Week
    Last Update:
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  • 6
    IR transmitter, written in ASM for the PIC 16F628A microcontroller. IR transmitter is based on the Sony SIRC protocol, 12 bits version.
    Downloads: 0 This Week
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  • 7
    The Isis OS Project Is a Controlled Project to Develop An Advanced Modern Operating System!
    Downloads: 0 This Week
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  • 8
    BrowMander -> BROWser and comMANDER. Twin-panel (commander style) filemanager with browser, webserver and DC++ function. Built in FTP client, archiver, text editor (width syntax highliting) audio/video player, picture viewer and more.
    Downloads: 0 This Week
    Last Update:
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  • 9
    Operating system project from scratch to design and implement all components from boot strapping,hardware interrupts , memory manger ,file system , etc .
    Downloads: 0 This Week
    Last Update:
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  • 10
    Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
    Downloads: 0 This Week
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  • 11
    An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
    Downloads: 0 This Week
    Last Update:
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