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Planetary Force is a platform shooter spaceship game entirely written in Assembly Language. It contains other utilities such as a stage editor which was written in Delphi and a bitmap editor which was also written in Assembly Language.
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To provide a secondary tree to test and merge patches for Linux on the MIPS platform. This tree will span any device that uses MIPS from PDAs to high end SGI servers.
FritzOS is a (incomplete) OS. Ideas will be added to the OS as it's developed, and it will run on the x86 platform. FritzOS will have have a GUI, be easy to use & understand. Right Now, FritzOS has a C++ kernel. Pk0.8 comming soon.
Institution OPEN is an open source remote administration tool for the Win32 platform. The server is completely written in macro assembly (MASM). The client is written in Delphi and will eventually be ported to Kylix.
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We are currently developing our embedded TCP/IP modules, industrial ethernet systems and wireless platform for system control and data acquisition. Our main development environment is Linux and GNU tools like GCC (ASM, C, C++) and Python.
...ARMboot is heavily based on the sister-project PPCboot, which provides similar functionality on PowerPC based systems. ARMboot shall be a common, easy-to-use and easy-to-port boot platform
An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
Course Compiler Design I at the ETH Zuerich (Switzerland).
The course program is to write a simple compiler for educational language J01 (similar to Java, with restrictions) for a target platform (either DLX, SPARC or x86).
Game Launcher is a cross platform, universal front end for emulators. The main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface. It should work with any emulator.
WinMac is attempt to clone Mac OS X for the intel platform using the Apple Darwin 1.2 kernel. There are currently two teams working on the project. The kernel team is working on the basic compiling of Darwin on Intel. The GUI team is researching the Aqua
The Neptune Project aims at creating a portable sound processing core (NTSE - NepTune Sound Engine) and a series of platform-specific front-ends - GUI, trackers, players etc...
Assembler and download/monitor for the new Rabbit 2000 (TM) microprocessor developed
by Rabbit Semiconductor and Z-World. Allows use of Linux as host development platform.
Powerful gaming/multimedia/networking library... project was placed on hold while I develop a much better, cross-platform version (Windows, Linux, Mac) -- see the GameLib.NET project.
OzVM is a simple, lightweight, secure virtual machine. The current target application of OzVM is OzStream, allowing platform-independent self-decoding data, which abstracts encoded data from client applications.
J Sound System aims to become a multi-platform, API portable sound system for Free Pascal programs written in object-oriented Pascal and i386 assembler.
U4X, pronounced 'eu-phor-ix', is a linux distribution suited for multimedia professionals as well as the at-home amatuers. U4X includes such features as a modified kernel, verbose shell, journaling file system, and clustering capabilities.
PLW (Pocket Linux Workstation) An Open Source, custom Linux embedded platform small enough for your pocket and powerful enough for your workstation. OS and Software development project for the MyLinux Pocket Linux Workstation (PLW).