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Dinaao Is Not An Apple One Emulator.
It does however already run most apple1 software. It runs on the command line so cut and paste works perfectly. A great 65C02/Basic learning/development environment.
This project provides a tool-chain for compiling C code for the SPEAR2 processor. It comprises a C compiler (GCC), an assembler/linker, a macro assembler, a basic library and a simulator.
Mouseth is a cross between the Mouse and Forth programming languages.
The programs are compiled to a very compact, machine independant bytecode, which can then be run on its extremely small virtual machine.
MLC, or the Multi-Platform Language for Calculators, is an interpreted language meant to be programmed on many calculators. MLC is a powerful and fast alternative to programming games in BASIC.
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Gens2 is a software-only 3D engine for Win32 platform using DirectX. It features real-time lighting and ray-traced shadowing (per-pixel and per-vertex),basic physics engine (collision detection, gravity and jumping),3DStudioMAX ASE format support(limited
A compiler and cross-compiler for (Currently) Cobol (with Fortran being added later). It is intended to be the first self-hosted open-source Cobol Compiler, e.g. the compiler itself will be written using Cobol.
ANY is a cross platform programming framework, aimed at keeping software from being hardware, processor, operating system or even language dependent by providing an intermediary language that may be compiled and run on any system supported, by anybody.
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OASML is an Open-source Assembly Library which targets 8086 CPUs and contains hundreds of procedures and functions to make programming in Assembly easier. Every single line of the library is commented.
Affnity is a hobby operating system, to help it's developer(s) understand the concepts of operating systems development and low level programming in C, C++, assembly.
Pistrix (lat. Shark) is a Open Source project of Operation System, written on Assembly and C Languages. The OS model is microkernel, because the basic task of the Pistrix is Speed and Small Size.
Project's goal is to investigate the possiblity of fully-dynamic programming in memory-constrained environment like microcontrollers using virtual machines and a language+virtual machine for some architectures.
Inspired by the success of the BMA EFIS, and the autopilot project, this project aims to build a basic EFIS for experimental aircraft. Initial develpment will focus on the design of the AHRS, which will serve as the platform for the EFIS in the future.
FreeSP is an infrastructure for programming platform-independend online signal processing applications. Ports to specific platforms (like DSPs and microcontrollers) are made by simply exchanging the freeSP System-module.
Programming Trivia is a game exclusively for programmers to test their knowledge of programming. It features several programming categories, with the capability of adding more. Further, you may choose the difficulty level of each question.
MLC (Multi-Platform Language for Calcs), is a new language for graphing calculators which is designed to replace BASIC as the on-calc game programming language. The project's goals are to ensure cross-platform compatibility and speedy execution.
K is a C++ library featuring Genetic Programming, cryptography, 64 bits arithmetic, cross-platform macros and unicode conversion routines. It compiles on NewtonOS, Mac < X, Unix and Windows and it makes little use of C++ templates.
The Bas2Lee Compiler is a BASIC langauge that is compiled to LeeOS kernel 0.0.2 binary form.
It's purpose is to speed up and make simple the development of the LeeOS project and any other projects that are to be developed in the future for LeeOS.
TCP-Communication framework
Helps developers develop network communication applications,
without the hazzle of learning TCP-Socket API programming.
For ex to develop chatservers/clients as easy as using the winsock component
if not even easier.
(moved to http://savannah.nongnu.org/projects/demi)
Demi is an object-oriented library for Gameboy Advance programming. The main purpose of this project is to standardize commonly used aspects of GBA programming with an integrated standard library.