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The goal of this project is the implementation of a robust, flexible video server for RoboCup (An international research initiative aimed at building teams of robots that can play soccer).
A Protected mode microkernel for the x86 system.
With features like memory management, multitasking and protection will be included in the kernel, the rest will be added as drivers/software.
Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
Falcon is a new operating system which provides a fast kernel (combined with a fast filesystem) as well as an intuitive GUI. The GUI is completely new and the user can configure it as he likes to and as he needs to.
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TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
Based off the Civilization concept, Rise and Fall is a 3d real time world domination strategy game. This game will be geared toward multi-player play, but will include a single player mode.
The L4Ka microkernel is an L4 compatible microkernel running on multiple platforms (x86, ARM, MIPS, PPC, 68K). Its official name is now L4Ka::Hazelnut. This kernel has been discontinued in favor of L4Ka::Pistachio. See http://l4ka.org/
Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
Nemus is an accurate, efficient, and portable Nintendo Entertainment System emulator, written in C++ conforming to the ISO/IEC 14882 standard. We are currently looking for help on the project, so if you are interested, please contact the maintainer.
The PowerProbeOS is intended to be easy and not really powerful when first booted. It\'s ment to become powerful, when other programs from others and myself are runned above. For example, I didn\'t program it to switch into protected mode. Well, someo
Simple game for one or two players. Based on old and good idea. In short we have to add dot s and create line for each five dots as long as we can. Everything with nice look and feel.
poBase is a C++ portability layer that provides functionality not implemented by the C++ runtime library. poBase provides classes for threads, synchronization objects, dynamically loaded libraries, and more.
Game Launcher is a cross platform, universal front end for emulators. The main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface. It should work with any emulator.