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  • 1
    Luna AI

    Luna AI

    Virtual AI anchor that combines state-of-the-art technology

    ...It is built around a core assistant persona called “Luna AI,” which can be driven by a wide range of large language models and platforms, including GPT-style APIs, Claude, LangChain-based backends, ChatGLM, Kimi, Ollama, and many others. The project supports multiple rendering backends for the avatar, such as Live2D, Unreal Engine (UE), and “xuniren,” and can output to streaming platforms like Bilibili, Douyin, Kuaishou, WeChat Channels, Pinduoduo, Douyu, YouTube, Twitch, and TikTok. For voice, it integrates with numerous TTS engines (Edge-TTS, VITS-Fast, ElevenLabs, VALL-E-X, OpenVoice, GPT-SoVITS, Azure TTS, fish-speech, ChatTTS, CosyVoice, F5-TTS, MultiTTS, MeloTTS, and others), and can optionally pass the output through voice conversion systems like so-vits-svc or DDSP-SVC to change timbre.
    Downloads: 3 This Week
    Last Update:
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  • 2
    AirSim

    AirSim

    A simulator for drones, cars and more, built on Unreal Engine

    AirSim is an open-source, cross platform simulator for drones, cars and more vehicles, built on Unreal Engine with an experimental Unity release in the works. It supports software-in-the-loop simulation with popular flight controllers such as PX4 & ArduPilot and hardware-in-loop with PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped into any Unreal environment. AirSim's development is oriented towards the goal of creating a platform for AI research to experiment with deep learning, computer vision and reinforcement learning algorithms for autonomous vehicles. ...
    Downloads: 59 This Week
    Last Update:
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  • 3
    UnrealCV

    UnrealCV

    Connecting Computer Vision to Unreal Engine

    UnrealCV is a project to help computer vision researchers build virtual worlds using Unreal Engine (UE). It extends UE with a plugin. UnrealCV can be used in two ways. The first one is using a compiled game binary with UnrealCV embedded. This is as simple as running a game, no knowledge of Unreal Engine is required. The second is installing the UnrealCV plugin into Unreal Engine and using the editor to build a new virtual world.
    Downloads: 1 This Week
    Last Update:
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  • 4
    USARSim (Unified System for Automation and Robot Simulation) is a high-fidelity simulation of robots and environments based on the Unreal Tournament game engine. It is intended as a research tool and is the basis for the RoboCup rescue virtual robot comp
    Downloads: 3 This Week
    Last Update:
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  • 5
    This is my planning documentation and code for my thesis. The topic is learning from observation using the quake 2 and unreal tournament enviornments.
    Downloads: 0 This Week
    Last Update:
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  • 6
    This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
    Downloads: 0 This Week
    Last Update:
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  • 7
    This project attempts to further the development of Java based bots in Unreal Tournament.
    Downloads: 0 This Week
    Last Update:
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