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Projeny (Probablistic Networks Generator in Java) is a graphical (Java SWT) front-end to BNT (Bayes Net Toolbox for Matlab). Projeny requires BNT, JMatLink and a Matlab back-end. There is no installable release package, but sourcecode is available on SVN - please check out from SVN to use Projeny. Projeny was started with BNJ as the base.
Diglo is a Music Information Retrieval System based on Computer Vision and Audio Spectrum Analysis, using algorithmic operations to find emergent patterns in musical performance. Also it functions as a low-cost Motion Capture Analysis system.
GnuTutor is an open source re-imagining of the intelligent tutoring system AutoTutor (autotutor.org) developed at the Institute for Intelligent Systems at the University of Memphis. GnuTutor has a simple codebase to foster development of derivative ITS.
An AI assistant for your computer. Is "aware" and can do more than just respond to voice commands. You can have a whole conversation with your computer while you work. It will make many tasks so much simpler and easier for you.
SharpChess - C# Chess Game that enables you to play chess against the
SharpChess - C# Chess Game that enables you to play chess against the computer.
SharpChess project has MOVED to GitHub:
https://github.com/PeterHughes/SharpChess
Active Shape/Appearance Model Library (ASMLibrary/AAMLibrary) sourcecode, which includes ASMBuilding/AAMBuilding as well as ASMFitting/AAMFitting algorithm. It is developped under OpenCV 1.0 for locating features in a face and face recognition.
This is a third year computer science project.
A software system for simulating and animating Reinforcement Learning (RL) algorithms mainly for modular robots.
lightJacc is a small but strong grammar parser generator. It adopts a parsing strategy of its own: dynamic concurrent parsing -- which made it much stronger than LR or LL family CCs (YACC, ANTLR, etc), but still keep good performance.
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This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
A set of interactive tools for studying, analyzing and learning Computer Vision techniques. Many algorithms implemented, with step by step execution, animations and interactive parameter modification, inside a multi-tabbed single window GTK interface.
A challenging AI designed for StarCraft Broodwar! You think you can beat the computer player? Think again... Dark AI is currently designed to present a challenge on money maps(such as Fastest Map)
proGPUKLT is a library for the Processing programming language and environment that wraps a GPU-implementation of the Kanade-Lucas-Tomasi feature tracker used for computer vision applications.
CVSharp (aka Computer Vision in C#) is a Computer Vision project. Until the present day just one part of the whole project was actually developed. It's called CVSharp Lab, an Image Processing Tool.
Java API for implementing any kind of Genetic Algorithm and Genetic Programming applications quickly and easily. Contains a wide range of ready-to-use GA and GP algorithms and operators to be plugged-in or extended. Includes Tutorials and Examples.
Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
Hpylos is an AI of Pylos, a board strategy game for two players. Written in Haskell, uses OpenGL and provides with couple algorithms. User interface allows playing a game against computer, observing two algorithms playing or two humans play.
Virtual News Reader is a computer desktop application that can convert text (idealy for online news) into Virtual Voice and can be saved on computer. The project is using Java, (JSAPI), FreeTTS (Text-To-Speech synthesis), DJProject, Substance, & other.
MILT is designed to facilitate research in imitation learning through first-person computer games. Featuring strategic, tactical and reactive modules, it allows developers to work with their preferred games or take advantage of integrated Quake2 support.
Computer chess engine written using Qt4, which works under Knights, Jose, Arena and other chess board GUI games. Uses bitboard game representation and alpha beta brute-force search to analyse chess positions.