Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
Simontacchi is a Winboard/UCI compatible chess engine that intends to grow via development community involvement. The goal of the project is to create a chess engine that rivals the strongest commericial and amateur programs.
Implemented in Flora-2/XSB, F-OWL is an inference engine for the standard Web Ontology Language OWL. A set of Java API is provided for applications to assert and query OWL ontology statements.
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ch0 c-h-zero the chess engine!!!
How well is it possible for your processor(s) to play chess? How well is it possible for someone AND your processor(s) to play chess? Would they let it fly, or manage it actively?
--> Let's evolve !!!
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
JEAB (Josh's Extended AliceBot) is a project to create an extended implementation of the ALICE chatbot engine, as originally created by Dr Richard Wallace.
The Athlete is a virtual robot living in the ODE (Open Dynamics Engine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Genetic algorithm, network of neurons and morphology. All is in java.
Scripter is the core scripting engine of the latest Diabloworld project, JED, created by Ben Thompson (smoke). The purpose of this project is to build and provide a solid scripting engine for Diablo II.
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
SCASTD (Statistical Casting Daemon) is a lightweight, high-performance statistics collection and analytics engine we designed specifically for streaming media infrastructure. Unlike traditional streaming servers, we built SCASTD to be the definitive monitoring solution that bridges legacy and modern streaming protocols, providing unified analytics across your entire streaming ecosystem
SimpleSpeech is a research about developing automatic speech recognition (ASR) system that using Hidden Markov Models (HMM) method as the core engine. This research is purposed for students or ASR beginners that being interested in ASR.
"Netlands Project" is a <b>Graphical MUD engine</b>, it comes with a distributed world server, an advanced IA server, a Macromedia Flash MX client and a predefined world named WOARPS, full of ready to go adventures.
Yajre is a java rules engine with semantics designed for rules that are easy to reason about. Yajre is sponsored by Ecensity, home of the JSP portal `displet'.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
Neural network based pattern recognition software. Aim is to provide a program what is able to find pictures by a text line input. For example -> find all pictures with a red car?
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
META Spider is a neural network powered search engine which aim is to determine if a given raw information is relevant, using the experience of the active user of the hosting computer as a reference.
This intends to be the combination of the best things on the best RTS games me and my pals have played overtime. The A.I. will also be special, very human.