Showing 7 open source projects for "rendering engine"

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  • 1
    Luna AI

    Luna AI

    Virtual AI anchor that combines state-of-the-art technology

    ...It is built around a core assistant persona called “Luna AI,” which can be driven by a wide range of large language models and platforms, including GPT-style APIs, Claude, LangChain-based backends, ChatGLM, Kimi, Ollama, and many others. The project supports multiple rendering backends for the avatar, such as Live2D, Unreal Engine (UE), and “xuniren,” and can output to streaming platforms like Bilibili, Douyin, Kuaishou, WeChat Channels, Pinduoduo, Douyu, YouTube, Twitch, and TikTok. For voice, it integrates with numerous TTS engines (Edge-TTS, VITS-Fast, ElevenLabs, VALL-E-X, OpenVoice, GPT-SoVITS, Azure TTS, fish-speech, ChatTTS, CosyVoice, F5-TTS, MultiTTS, MeloTTS, and others), and can optionally pass the output through voice conversion systems like so-vits-svc or DDSP-SVC to change timbre.
    Downloads: 3 This Week
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  • 2
    Amiga Memories

    Amiga Memories

    A walk along memory lane

    ...Amiga Memories' video images are computed by the GameStart 3D engine (pre-HARFANG 3D). Although the 3D assets are designed to be played back in real-time with a variable framerate, the engine is capable of breaking down the video sequence into the 30th or 60th of a second, as TGA files.
    Downloads: 0 This Week
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  • 3
    Multi-Agent Particle Envs

    Multi-Agent Particle Envs

    Code for a multi-agent particle environment used in a paper

    Multiagent Particle Environments is a lightweight framework for simulating multi-agent reinforcement learning tasks in a continuous observation space with discrete action settings. It was originally developed by OpenAI and used in the influential paper Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments. The environment provides simple particle-based worlds with simulated physics, where agents can move, communicate, and interact with each other. Scenarios are designed to...
    Downloads: 1 This Week
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  • 4
    FrankMocap

    FrankMocap

    A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator

    FrankMocap is a monocular 3D human capture system that estimates body, hand, and optionally face pose from a single RGB image or video. It regresses parametric human models (e.g., SMPL/SMPL-X) directly, producing temporally stable meshes and joint angles suitable for animation or analytics. The pipeline couples a robust 2D keypoint detector with 3D mesh regression networks and priors that keep results anatomically plausible. It can run frame-by-frame or with temporal smoothing, and includes...
    Downloads: 0 This Week
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    Gemini 3 and 200+ AI Models on One Platform

    Access Google's best plus Claude, Llama, and Gemma. Fine-tune and deploy from one console.

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  • 5
    MuJoCo-py

    MuJoCo-py

    mujoco-py allows using MuJoCo from Python 3

    mujoco-py is a Python wrapper for MuJoCo, a high-performance physics engine widely used in robotics, reinforcement learning, and AI research. It allows developers and researchers to run detailed rigid body simulations with contacts directly from Python, making MuJoCo easier to integrate into machine learning workflows. The library is compatible with MuJoCo version 2.1 and supports Linux and macOS, while Windows support has been deprecated.
    Downloads: 0 This Week
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  • 6
    House3D

    House3D

    A Realistic and Rich 3D Environment

    House3D is a large-scale virtual 3D simulation environment designed to support research in embodied AI, reinforcement learning, and vision-language navigation. It provides more than 45,000 richly annotated indoor scenes sourced from the SUNCG dataset, covering diverse architectural layouts such as studios, multi-floor homes, and spaces with detailed furnishings and room types. Each environment includes fully labeled 3D objects, allowing agents to perceive and interact with their surroundings...
    Downloads: 0 This Week
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  • 7

    Bamboo Engine

    Game framework on top of Python, Panda3D and Twisted

    Bamboo intends to be a complete end-to-end game framework for client/server applications using Twisted for data exchange, Panda3D for rendering and coded in Python. Support for PyPy/CPython may be considered at a later point. An Extreme/Agile Development model is in use to allow for emergent design (IE: changing requirements). Release is updated whenever a feature is added and all tests pass cleanly 100%
    Downloads: 0 This Week
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