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This project provides a framework for testing and comparing different machine learning algorithms (particularly reinforcement learning methods) in different scenarios. Its intended area of application is in research and education.
ReactiveAI is an attempt to create an artificial intelligence system that allows the involved entities to detect and respond to stimuli from other entities and the environment.
Spyse is a software framework for building multi-agent systems. It allows Python developers to build distributed intelligent systems of multiple cooperative agents based on FIPA, OWL, SOA and many others. Spyse is designed for ease-of-use and fun.
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PolyPlanet is an evolutionary playground inspired by Polyworld. It uses genetic algorithms to evolve the world and its inhabitants. Current inhabitants include PolyPlants, PolyTrees, and PolyDudes that have neural network brains which also evolve.
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Springbots is a python application which takes a set of 2d physical structures built with nodes and movable springs and evolve them for specific tasks like walking, swimming and jumping using genetic algorithm.
A Python class library of tools for learning agents, including reinforcement learning algorithms, function approximators, and vector quantizations algorithms. (Pronounced "plastic".)
Artificial Intelligence program - keyword based chat, personal voice in/out, animated 3D character, natural language recognition and translation, neural network based strong AI, personality, tone recognition
Using this plugin-based framework, you can instantly start working on the *brain* of your bot (irc bot, chatterbot, robot, ...). With support for db, irc, logging and programming-language independent plugins, users can easily enhance the functionality.
This project simulates a multi-agent system (swarm) behavior both graphically and not. The purpose of this project is to research the properties suggested in "stability analysis of swarms" V.Gazi & K.M.Passino. Using the vpython library for 3D modeling
FuXi (pronounced foo-shee) is a forward-chaining production system for Notation 3 Description Logic Programming. It is implemented as a companion to RDFLib – which it requires for its various RDF processing.
This project gives you a simple 2D world for playing with Artificial Intelligent actors. It contains of a world with objects. And a simple game, pyRugby, demonstrating the use of this world. All built in Python, using pygame for visualization.
An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
Multi Agent based distributed application. The code can be processed over multiple common machines with fault-tolerance. It is designed to distributively run any Python's script, which can be applied to a given input data set.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.