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Prolog+CG is a Java implementation of Prolog with extensions implementing a subset of the Conceptual Graph (CG) theory of John Sowa. CGs are first-class datatypes on a par with terms. Object oriented extensions are also included.
psys is stutent project with prolog to attempt a dialog with machine.
This project is part of anpe project.
anpe project is Ada neural Prolog engine association project.
Wumpus World Game is based on knowledgebase agents and is described in the book , Artificial Intelligence : A Modern Approach (Russel - Norvig).
This is an implementation of Wumpus World (a Knowledgebase agent game) using csharp alongside prolog with a GUI.
C# has the main environment of the game and the GUI
The GUI was created using WPF , Windows Presentation Foundation
Prolog is used as the knowledgebase of the agent of Wumpus World
In order for C# to communicate with Prolog a...
This project is about implementing a logic-programming based, reasoning engine for an agent. We started with an implementation of the iff-proof procedures, by Kowalski and Fung, as an any-time algorithm written in Prolog.
Yadlr is a toolset for many-valued inference, both deductive and inductive. It features a fuzzy reasoner, using CLP(Q,R) to implement fuzzy algebra on top of a resolution-based back-end. It also features Prodlr, an ILP system targeted at learning Description Logics and threaded-variable theories, like DCGs.
...It uses data from the Internet Movie Database in combination with IMDbPY as backend. A graphical user interface written in pyQt allows the user to link multiple entities together as model for the generation process. The big four entities are Title, Person, Company and Character. Many attributes can be chosen for adding to the output .pl file. Three types of constraints on attributes are available to limit the output: an availability constraint, a range constraint and a value constraint. It works with both MySQL and PostgreSQL as database backend.
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Enables Prolog developers to create AI modules for StarCraft BroodWar by wrapping the BWAPI functions in Prolog predicates. For more information refer to the Project Wiki.
Flipper is a program that does randomised local search for satisfiability of 3 variable prenex sentences in the pure predicate calculus. It does so by proving satisfiability relative to given decidable theories.
DLog is an Description Logic ABox reasoner that uses resolution. The basic idea is that a DL knowledge base is transformed into a Prolog program without any knowledge on the content of the ABox. The answers are obtained during normal Prolog execution.
MARGO (Multiattribute ARGumentation framework for Opinion explanation), written in Prolog, is the engine developed in the ArguGRID project for decision making.
This project provides a tool (developed by the ArguGRID project) that implements different dispute derivations for assumption-based argumentation. It also computes a dialectical structure of arguments. Users have full control over selection functions and
GGPrayer is an AI capable of playing any game described in the GameDescriptionLanguage defined in http://games.stanford.edu/.It uses Java to communicate to the gameserver and Prolog for reasoning. Info: http://bruno-wp.blogspot.com/search/label/Software
A framework for building, deploying and managing well-described REST-ful Web services, including REST-ful Web Services realizations for RSS, XML Topic Maps, Structured Arguments, and Workflow.
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
8. Mai 2005: We have discontinued SourceForge as a download place for our open source projects. You can now download these projects directly from the XLOG Technologies GmbH web site at http://www.xlog.ch/omonia.
The RoboLog Soccer Library is a project to provide a library for RoboCup
Simulation League clients. RoboLog can be used as an interface from
Soccer Server to both C and Prolog.
GASPAR implements an dialectical argumentation framework for instantiating the artificial intellect of a software agent. In this artilect, motivations are represented in mental faculties which argue why and how these motivations can be adopted.