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...C# has the main environment of the game and the GUI
The GUI was created using WPF , Windows Presentation Foundation
Prolog is used as the knowledgebase of the agent of Wumpus World
In order for C# to communicate with Prolog a Csharp interface is used SWI-Prolog.
Author: Abdulrahman Zakrt
Date: Jan.02, 2018
Requirements
This implementation of Wumpus World uses prolog and is based on Dotnet and requires the following:
64 bit windows machine , Currently the game only supports 64 bit machines
SWIPL(v6.6.6) 64 bit (Installed automatically by the game if not available)
Latest Version of DotNet (Installed automatically by windows)
How to Use
In order to use the GUI only you can use the setup.exe in the SetupFiles.
PyCLP is a Python library to interface ECLiPSe Constraint System
PyCLP is a Python library to interface ECLiPSe Constraint Programmig System.
This module try to implement a pythonic interface to ECLiPSe ( http://www.eclipseclp.org ) by compromising on a little bit on performance.
A lightweight IDE for Artificial Intelligence. Started as GUI for the Euler reasoning engine. The sources can be N3, RDF, OWL, UML, eCore, plain XML or XSD, files or URL's. Wraps Drools (or CWM, FuXi) as N3 rules engines. Model based app. generation.
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pyIRDG is a program written in Python to generate relational datasets in Prolog format. It uses data from the Internet Movie Database in combination with IMDbPY as backend. A graphical user interface written in pyQt allows the user to link multiple entities together as model for the generation process. The big four entities are Title, Person, Company and Character. Many attributes can be chosen for adding to the output .pl file. Three types of constraints on attributes are available to limit the output: an availability constraint, a range constraint and a value constraint. ...
A modular language generator based on the theory of Functional Grammar (FG) by Simon C. Dik. Implemented using Java for the user interface, ANTLR for the input format parser and Prolog for the grammar and lexicon module, treating underlying linguistic st
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
A Prolog expert system supporting querying and extending the knowledge base from a command-line interface using a format oriented on natural language, with the aim of being maintainable by the domain expert (i.e. without requiring programming skills).
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The RoboLog Soccer Library is a project to provide a library for RoboCup
Simulation League clients. RoboLog can be used as an interface from
Soccer Server to both C and Prolog.
A group of systems for building network-oriented intelligent agents, consisting an agent communications infrastructure, April - an agent construction programming language, Go! - a logic programming language and DialoX - an XML-based user interface engine