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OpenPoplog is a multi-language, incrementally-compiled virtual machine-based development environment with its own extensive teaching and support material, supporting the languages Pop-11, Prolog, Common Lisp and ML on Unix, VMS, Linux and Windows.
pyIRDG is a program written in Python to generate relational datasets in Prolog format. It uses data from the Internet Movie Database in combination with IMDbPY as backend. A graphical user interface written in pyQt allows the user to link multiple entities together as model for the generation process. The big four entities are Title, Person, Company and Character. Many attributes can be chosen for adding to the output .pl file. Three types of constraints on attributes are available to limit...
Flipper is a program that does randomised local search for satisfiability of 3 variable prenex sentences in the pure predicate calculus. It does so by proving satisfiability relative to given decidable theories.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
ALPprolog is a Prolog implementation of an action programming language. With ALPprolog you can program strategies for autonomous agents in dynamic domains like e.g. the Wumpus world.
DLog is an Description Logic ABox reasoner that uses resolution. The basic idea is that a DL knowledge base is transformed into a Prolog program without any knowledge on the content of the ABox. The answers are obtained during normal Prolog execution.
TRINDIKIT is a toolkit for building and experimenting with dialogue systems based on information states, that has been developed in the TRINDI and SIRIDUS projects.
MARGO (Multiattribute ARGumentation framework for Opinion explanation), written in Prolog, is the engine developed in the ArguGRID project for decision making.
Total Network Visibility for Network Engineers and IT Managers
Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
A modular language generator based on the theory of Functional Grammar (FG) by Simon C. Dik. Implemented using Java for the user interface, ANTLR for the input format parser and Prolog for the grammar and lexicon module, treating underlying linguistic st
This project provides a tool (developed by the ArguGRID project) that implements different dispute derivations for assumption-based argumentation. It also computes a dialectical structure of arguments. Users have full control over selection functions and
JLog is a Prolog interpreter written in Java. It is fast and perfectly suited for education. It includes source editor, query panels, online help, animation primitives, and a GUI debugger. JScriptLog is Prolog in JavaScript.
GGPrayer is an AI capable of playing any game described in the GameDescriptionLanguage defined in http://games.stanford.edu/.It uses Java to communicate to the gameserver and Prolog for reasoning. Info: http://bruno-wp.blogspot.com/search/label/Software
Fi-shell is a front-end to your system shell. It provides nonblocking i/o (concurrency) and pattern maching that is both easy to remember and readable (logic programming)
A framework for building, deploying and managing well-described REST-ful Web services, including REST-ful Web Services realizations for RSS, XML Topic Maps, Structured Arguments, and Workflow.
The CommGen platform is intended to be a simple, scalable integration platform
for small to medium problem sets. The architecture is simple, consisting of a
distributed kernel, distributed O/S, agent and application layer.
The Rule Based Service Level Agreement (RBSLA) project focuses on knowledge representation concepts for service level management of IT services. At the core are rule-based languages to describe contracts and service level agreements in a formal way.
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
A Prolog expert system supporting querying and extending the knowledge base from a command-line interface using a format oriented on natural language, with the aim of being maintainable by the domain expert (i.e. without requiring programming skills).