Training neural networks on Apple Neural Engine via APIs
ANE Training is an experimental research project that demonstrates how to train neural networks directly on Apple’s Neural Engine by leveraging reverse-engineered private APIs that are normally inaccessible to developers. The repository implements a from-scratch transformer training pipeline capable of running both forward and backward passes on ANE hardware without relying on CoreML, Metal, or GPU acceleration. It explores the internal software stack of the Apple Neural Engine by...
Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
A distributed capability manager for software modules and services. Components perform their specific tasks and may contribute information to an artificial intelligence engine, from which all components may benefit from the accumulated knowledge.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
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