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[ Please read https://sourceforge.net/p/darkbot/news/2014/01/darkbots-revitalization/ ]
Darkbot is a portable IRC chat robot written in the C language that can be taught responses to user inquiries, and even have conversations with them. Darkbot was originally created by Jason Hamilton as an aid for help channels on Intenet Relay Chat.
Tower of Zaldagor is a roleplaying game (RPG) where you need to use your wits and skills to complete challenges. Blade Kahn, a king of Sonthalas, has lost his daughter to the Great White Dragon: Zaldagor. She has been kidnapped by humanoids. You have been picked among the elite to return his daugther safely. Engage into an epic story where Gods change the future and demons interfere with the present. Download and discover the beginning of an epic story. The Android version is now available...
Behaviours provide a way to quickly author reusable sequences of actions for use in the PaSSAGE framework, or any Neverwinter Nights module. The Behaviour Tool is a tool for the creation and management of behaviours.
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CherBot is an information bot for Crossfire, Daimonin and good old plain IRC that keeps track of which players collect which items, who's been online, determines a level ranking, provides a mail system for mailing offline players, manages clans and
This is a complete artificial life framework written for Neverwinter Nights (NWN) available for Mac, Linux, and Windows. This provides modular, class-based response systems as well as preemption and automatic resumption of priority-based behaviors.
Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
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CrimeFighter is the website of a gta-like browser game with rpg and multiplayer parts. Moreover you can see yourself running around in the city in realtime. Never seen such a online game? Just visit http://www.crimefighter.de
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
"Netlands Project" is a <b>Graphical MUD engine</b>, it comes with a distributed world server, an advanced IA server, a Macromedia Flash MX client and a predefined world named WOARPS, full of ready to go adventures.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
Gamel (pronounced like camel) is a library written in C++ for use in games. Gamel includes common search and sort algorithms, easy-to-use networking methods, logging, 2D/3D distance calculation, entity classes for RPG and FPS games, pathfinding and more.