Showing 3 open source projects for "gpu processor"

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    OpenVINO

    OpenVINO

    OpenVINO™ Toolkit repository

    ...Reduce resource demands and efficiently deploy on a range of Intel® platforms from edge to cloud. This open-source version includes several components: namely Model Optimizer, OpenVINO™ Runtime, Post-Training Optimization Tool, as well as CPU, GPU, MYRIAD, multi device and heterogeneous plugins to accelerate deep learning inferencing on Intel® CPUs and Intel® Processor Graphics. It supports pre-trained models from the Open Model Zoo, along with 100+ open source and public models in popular formats such as TensorFlow, ONNX, PaddlePaddle, MXNet, Caffe, Kaldi.
    Downloads: 20 This Week
    Last Update:
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  • 2
    oneDNN

    oneDNN

    oneAPI Deep Neural Network Library (oneDNN)

    This software was previously known as Intel(R) Math Kernel Library for Deep Neural Networks (Intel(R) MKL-DNN) and Deep Neural Network Library (DNNL). oneAPI Deep Neural Network Library (oneDNN) is an open-source cross-platform performance library of basic building blocks for deep learning applications. oneDNN is part of oneAPI. The library is optimized for Intel(R) Architecture Processors, Intel Processor Graphics and Xe Architecture graphics. oneDNN has experimental support for the following architectures: Arm* 64-bit Architecture (AArch64), NVIDIA* GPU, OpenPOWER* Power ISA (PPC64), IBMz* (s390x), and RISC-V. oneDNN is intended for deep learning applications and framework developers interested in improving application performance on Intel CPUs and GPUs. ...
    Downloads: 0 This Week
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  • 3

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    ...When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. "Evaluation of real-time LBP computing in multiple architectures," Journal of Real Time Image Processing, 2014
    Downloads: 0 This Week
    Last Update:
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