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Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
RegMAS (Regional Multi Agent Simulator) is a spatially explicit multi-agent model framework, developed in C++ language and designed for long-term simulations of effects of government policies over agricultural systems (farm sizes, incomes, land use..).
Subverse Project is a system to agent interaction in a virtual world with objective of studies and learns of Artificial Intelligence algorithms. It is a set of parts to create a simulated environment of Artificial Inteligence and learning.
Lithops (the flowering stones) is a program that plays the game of Go. I develop Lithops as a research challenge, but also, importantly, to create a computerized partner for people learning and studying Go.
Computer chess engine written using Qt4, which works under Knights, Jose, Arena and other chess board GUI games. Uses bitboard game representation and alpha beta brute-force search to analyse chess positions.
FANNshell is a command-line wrapper for the FANN (Fast Artificial Neural Net) library. It provides an easy way to create, train, test, import, and export FANN neural nets via the shell.
Concrete Voice is a text to speech program. It can read the time, anounce weather, read text file, save text files to audio files, open any text file (supports all text encoding formats) and many more advance stuff!
Bot Suite consists of three applications i.e. Bot Studio, MyWebAssembly and MyMessenger. Bot Studio is used to create chat bots. MyWebAssembly executes the bot and MyMessenger makes the communication possible b/w the created bot and any other messenger.
CIV Toolkit is a collection of computational intelligence and voice processing algorithms implemented for Cell Broadband Engine processors. Algorithms are implemented in C.
Vehikel is a learning environment for behavior based control of mobile robots. A little bit artificial intelligence based on a domain specific language for the c't Bot.
GRAMophone is an algorithmic generator of music composition. The music is generated using two kinds of formal grammar: Chomsky’s grammar for TOP DOWN approach to the composition and a reduced version of Lindenmayer grammar for BOTTOM UP approach.
TimeSleuth discovers temporal decision rules. It also judges the (a)causality of the rules. TimeSleuth can discover rules that involve time: {if (rainy_yesterday = true) then rainy_today = true}, or {if (rainy_tomorrow = true) then rainy_today = true}.
The aim of the project is to provide open source collection of algorithms in the field of spectroscopy: data handling and processing, modeling and artificial intelligence tools.
FaceFinder is to find faces in images/videos. Implemented by C++, FaceFinder has adopted face detection algorithms based on AdaBoost. The architecture enables more algorithms such as SVM, Neural Networks.
The aim of this project is to develop an agent for Robocup3d. Evolution algorithms will be used to teach the agent all the required things, from basic movement to more complicated things like formations and team play.
Trinity is mobile agent framework for creation of wide range of mobile agent types. Main goal of project is to provide a tool for rapid development of non-complex agents. Trinity is implemented in .NET v3.5 with usage of Windows Workflow Foundation and W
DUAPI (distributed unified agent programming interface) is a class library for creating and modelling the society of autonomous software agents. It also common to active objects and virtualization paradigm at all.
SynapseNN is a simulator for artificial neuronal networks. It can be used to solve concrete problems. Use it as a standalone-application or as a library from your own applications.
GMM-GMR is a light package of functions in C/C++ to compute Gaussian Mixture Model (GMM) and Gaussian Mixture Regression (GMR). It allows to encode any dataset in a GMM, and GMR can then be used to retrieve partial data by specifying the desired inputs.
bioCity is a continuous space, discrete time simulation written in C++. It is meant to be of use to population biologists. Rules of behaviour are given to individuals that move, live, die, and procreate.
Cerberus is a First Person Shooter Game that incorporates machine learning techniques. The game utilizes Neural Networks to control fighting behavior and Reinforcement Learning to select high level tactics.
Geeks Artificial Neural Network (G.A.N.N) is an open source project that started with the philosophy of being a new more advanced A.N.N that works as a platform for other applications. In other words, G.A.N.N should be considered as a "Black Box".