Showing 164 open source projects for "3d game python"

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  • 1
    PySC2

    PySC2

    StarCraft II learning environment

    PySC2 is DeepMind's Python component of the StarCraft II Learning Environment (SC2LE). It exposes Blizzard Entertainment's StarCraft II Machine Learning API as a Python RL Environment. This is a collaboration between DeepMind and Blizzard to develop StarCraft II into a rich environment for RL research. PySC2 provides an interface for RL agents to interact with StarCraft 2, getting observations and sending actions. The easiest way to get PySC2 is to use pip. That will install the pysc2...
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  • 2
    Disco Diffusion

    Disco Diffusion

    Notebooks, models and techniques for the generation of AI Art

    A frankensteinian amalgamation of notebooks, models, and techniques for the generation of AI art and animations. This project uses a special conversion tool to convert the Python files into notebooks for easier development. What this means is you do not have to touch the notebook directly to make changes to it. The tool being used is called Colab-Convert. Initial QoL improvements added, including user-friendly UI, settings+prompt saving, and improved google drive folder organization. Now...
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  • 3
    CIPS-3D

    CIPS-3D

    3D-aware GANs based on NeRF (arXiv)

    3D-aware GANs based on NeRF (arXiv). This repository contains the code of the paper, CIPS-3D: A 3D-Aware Generator of GANs Based on Conditionally-Independent Pixel Synthesis. The problem of mirror symmetry refers to the sudden change of the direction of the bangs near the yaw angle of pi/2. We propose to use an auxiliary discriminator to solve this problem. Note that in the initial stage of training, the auxiliary discriminator must dominate the generator more than the main discriminator...
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  • 4
    AI Atelier

    AI Atelier

    Based on the Disco Diffusion, version of the AI art creation software

    Based on the Disco Diffusion, we have developed a Chinese & English version of the AI art creation software "AI Atelier". We offer both Text-To-Image models (Disco Diffusion and VQGAN+CLIP) and Text-To-Text (GPT-J-6B and GPT-NEOX-20B) as options. Making available complete source code of licensed works and modifications, which include larger works using a licensed work, under the same license. Copyright and license notices must be preserved. When a modified version is used to provide a...
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  • 5
    MuZero General

    MuZero General

    A commented and documented implementation of MuZero

    muzero-general is an open-source implementation of the MuZero reinforcement learning algorithm introduced by DeepMind. MuZero is a model-based reinforcement learning method that combines neural networks with Monte Carlo Tree Search to learn decision-making policies without requiring explicit knowledge of the environment’s dynamics. The repository provides a well-documented and commented implementation designed primarily for educational purposes. It allows researchers and developers to train...
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  • 6
    RLCard

    RLCard

    Reinforcement Learning / AI Bots in Card (Poker) Games

    RLCard is a toolkit for reinforcement learning research on card games. It includes several popular card games and focuses on learning algorithms for imperfect information games like poker and blackjack.
    Downloads: 0 This Week
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  • 7
    MeshCNN in PyTorch

    MeshCNN in PyTorch

    Convolutional Neural Network for 3D meshes in PyTorch

    MeshCNN is a deep learning framework designed specifically for processing 3D triangular mesh data using convolutional neural networks. Unlike traditional CNNs that operate on images or voxel grids, MeshCNN performs convolution operations directly on the edges of mesh structures. This design allows the model to capture geometric relationships between mesh elements while preserving the underlying topology of 3D shapes. The framework introduces specialized layers such as edge-based convolution,...
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  • 8
    Procgen

    Procgen

    Procedurally-Generated Game-Like Gym-Environments

    ...The benchmark supports both “easy” and “hard” difficulty modes, letting researchers trade off computational cost vs challenge. The repo provides a C++ core for game logic and rendering (with support for gym/Gym3 wrappers) plus Python bindings and interactive mode for human play testing.
    Downloads: 1 This Week
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  • 9
    Google Research Football

    Google Research Football

    Check out the new game server

    Google Research Football is a reinforcement learning environment simulating soccer matches. It focuses on learning complex behaviors such as team collaboration and strategy formation in competitive settings.
    Downloads: 3 This Week
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  • 10
    VRN

    VRN

    Code for "Large Pose 3D Face Reconstruction

    The VRN (Volumetric Regression Network) repository implements the “Large Pose 3D Face Reconstruction from a Single Image via Direct Volumetric CNN Regression” method. Instead of explicitly fitting a 3D model via landmark estimation and deformation, VRN treats the reconstruction task as volumetric segmentation: it learns a CNN to regress a 3D volume aligned to the input image, and then extracts a mesh via isosurface from that volume. The network is unguided (no 2D landmarks as intermediate)....
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  • 11
    DouZero

    DouZero

    [ICML 2021] DouZero: Mastering DouDizhu

    DouZero is a reinforcement learning-based AI for playing DouDizhu, a popular Chinese card game. It focuses on perfecting AI strategies for competitive play using value-based deep RL techniques.
    Downloads: 1 This Week
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  • 12
    Pytorch Points 3D

    Pytorch Points 3D

    Pytorch framework for doing deep learning on point clouds

    Torch Points 3D is a framework for developing and testing common deep learning models to solve tasks related to unstructured 3D spatial data i.e. Point Clouds. The framework currently integrates some of the best-published architectures and it integrates the most common public datasets for ease of reproducibility. It heavily relies on Pytorch Geometric and Facebook Hydra library thanks for the great work! We aim to build a tool that can be used for benchmarking SOTA models, while also...
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  • 13
    DensePose

    DensePose

    A real-time approach for mapping all human pixels of 2D RGB images

    DensePose is a computer vision system that maps all human pixels in an RGB image to the 3D surface of a human body model. It extends human pose estimation from predicting joint keypoints to providing dense correspondences between 2D images and a canonical 3D mesh (such as the SMPL model). This enables detailed understanding of human shape, motion, and surface appearance directly from images or videos. The repository includes the DensePose network architecture, training code, pretrained...
    Downloads: 849 This Week
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  • 14
    gym-pybullet-drones

    gym-pybullet-drones

    PyBullet Gymnasium environments for multi-agent reinforcement

    Gym-PyBullet-Drones is an open-source Gym-compatible environment for training and evaluating reinforcement learning agents on drone control and swarm robotics tasks. It leverages the PyBullet physics engine to simulate quadrotors and provides a platform for studying control, navigation, and coordination of single and multiple drones in 3D space.
    Downloads: 2 This Week
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  • 15
    Objectron

    Objectron

    A dataset of short, object-centric video clips

    The Objectron dataset is a collection of short, object-centric video clips, which are accompanied by AR session metadata that includes camera poses, sparse point-clouds and characterization of the planar surfaces in the surrounding environment. In each video, the camera moves around the object, capturing it from different angles. The data also contain manually annotated 3D bounding boxes for each object, which describe the object’s position, orientation, and dimensions. The dataset consists...
    Downloads: 0 This Week
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  • 16
    Keras TCN

    Keras TCN

    Keras Temporal Convolutional Network

    TCNs exhibit longer memory than recurrent architectures with the same capacity. Performs better than LSTM/GRU on a vast range of tasks (Seq. MNIST, Adding Problem, Copy Memory, Word-level PTB...). Parallelism (convolutional layers), flexible receptive field size (possible to specify how far the model can see), stable gradients (backpropagation through time, vanishing gradients). The usual way is to import the TCN layer and use it inside a Keras model. The receptive field is defined as the...
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  • 17
    DeepMind Lab

    DeepMind Lab

    A customizable 3D platform for agent-based AI research

    DeepMind Lab is a 3D learning environment based on id Software's Quake III Arena via ioquake3 and other open source software. DeepMind Lab provides a suite of challenging 3D navigation and puzzle-solving tasks for learning agents. Its primary purpose is to act as a testbed for research in artificial intelligence, especially deep reinforcement learning.
    Downloads: 1 This Week
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  • 18
    gradslam

    gradslam

    gradslam is an open source differentiable dense SLAM library

    gradslam is an open-source framework providing differentiable building blocks for simultaneous localization and mapping (SLAM) systems. We enable the usage of dense SLAM subsystems from the comfort of PyTorch. The question of “representation” is central in the context of dense simultaneous localization and mapping (SLAM). Newer learning-based approaches have the potential to leverage data or task performance to directly inform the choice of representation. However, learning representations...
    Downloads: 0 This Week
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  • 19
    VideoPose3D

    VideoPose3D

    Efficient 3D human pose estimation in video using 2D keypoint

    VideoPose3D is a deep learning framework that reconstructs 3D human poses from 2D keypoint sequences extracted from videos. It builds on top of convolutional and temporal networks that map 2D joint coordinates over time to consistent 3D skeletons, enabling robust motion capture without specialized sensors. The model is trained on large motion capture datasets and can generalize well to unseen environments by leveraging temporal context for smoothing and error correction. By using only 2D...
    Downloads: 10 This Week
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  • 20
    VoteNet

    VoteNet

    Deep Hough Voting for 3D Object Detection in Point Clouds

    VoteNet is a 3D object detection framework for point clouds that combines deep point set networks with a Hough voting mechanism to localize and classify objects in 3D space. It tackles the challenge that object centroids in 3D scenes often don’t lie on any input surface point by having each point “vote” for potential object centers; these votes are then clustered to propose object hypotheses. Once cluster centers are formed, the network regresses bounding boxes around them and classifies...
    Downloads: 0 This Week
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  • 21
    MMSkeleton

    MMSkeleton

    A OpenMMLAB toolbox for human pose estimation, skeleton-based action

    MMSkeleton is an open-source toolbox for skeleton-based human understanding. It is a part of the open-mmlab project in the charge of Multimedia Laboratory, CUHK. MMSkeleton is developed on our research project ST-GCN. MMSkeleton provides a flexible framework for organizing codes and projects systematically, with the ability to extend to various tasks and scale up to complex deep models. MMSkeleton addresses to multiple tasks in human understanding. Build a custom skeleton-based dataset....
    Downloads: 0 This Week
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  • 22
    SMAC

    SMAC

    SMAC: The StarCraft Multi-Agent Challenge

    SMAC (StarCraft II Multi-Agent Challenge) is a benchmark environment for cooperative multi-agent reinforcement learning (MARL), based on real-time strategy (RTS) game scenarios in StarCraft II. It allows researchers to test algorithms where multiple units (agents) must collaborate to win battles against built-in game AI opponents. SMAC provides a controlled testbed for studying decentralized execution and centralized training paradigms in MARL.
    Downloads: 0 This Week
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  • 23
    DeepSDF

    DeepSDF

    Learning Continuous Signed Distance Functions for Shape Representation

    DeepSDF is a deep learning framework for continuous 3D shape representation using Signed Distance Functions (SDFs), as presented in the CVPR 2019 paper DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation by Park et al. The framework learns a continuous implicit function that maps 3D coordinates to their corresponding signed distances from object surfaces, allowing compact, high-fidelity shape modeling. Unlike traditional discrete voxel grids or meshes, DeepSDF...
    Downloads: 2 This Week
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  • 24
    NiftyNet

    NiftyNet

    An open-source convolutional neural networks platform for research

    An open-source convolutional neural networks platform for medical image analysis and image-guided therapy. NiftyNet is a TensorFlow-based open-source convolutional neural networks (CNNs) platform for research in medical image analysis and image-guided therapy. NiftyNet’s modular structure is designed for sharing networks and pre-trained models. Using this modular structure you can get started with established pre-trained networks using built-in tools. Adapt existing networks to your imaging...
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  • 25
    CCZero (中国象棋Zero)

    CCZero (中国象棋Zero)

    Implement AlphaZero/AlphaGo Zero methods on Chinese chess

    ChineseChess-AlphaZero is a project that implements the AlphaZero algorithm for the game of Chinese Chess (Xiangqi). It adapts DeepMind’s AlphaZero method—combining neural networks and Monte Carlo Tree Search (MCTS)—to learn and play Chinese Chess without prior human data. The system includes self-play, training, and evaluation pipelines tailored to Xiangqi's unique game mechanics.
    Downloads: 5 This Week
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