StarCraft II learning environment
Notebooks, models and techniques for the generation of AI Art
3D-aware GANs based on NeRF (arXiv)
Based on the Disco Diffusion, version of the AI art creation software
A commented and documented implementation of MuZero
Reinforcement Learning / AI Bots in Card (Poker) Games
Convolutional Neural Network for 3D meshes in PyTorch
Procedurally-Generated Game-Like Gym-Environments
Check out the new game server
Code for "Large Pose 3D Face Reconstruction
[ICML 2021] DouZero: Mastering DouDizhu
Pytorch framework for doing deep learning on point clouds
A real-time approach for mapping all human pixels of 2D RGB images
PyBullet Gymnasium environments for multi-agent reinforcement
A dataset of short, object-centric video clips
Keras Temporal Convolutional Network
A customizable 3D platform for agent-based AI research
gradslam is an open source differentiable dense SLAM library
Efficient 3D human pose estimation in video using 2D keypoint
Deep Hough Voting for 3D Object Detection in Point Clouds
A OpenMMLAB toolbox for human pose estimation, skeleton-based action
SMAC: The StarCraft Multi-Agent Challenge
Learning Continuous Signed Distance Functions for Shape Representation
An open-source convolutional neural networks platform for research
Implement AlphaZero/AlphaGo Zero methods on Chinese chess