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This project is inspired by "lletters". It aims at displaying images and words corrosponding to alphabets but it integrates a "Text-To-Speech" (TTS) system to say out the words. The word list and corresponding images will be loaded from a XML file.
proGPUKLT is a library for the Processing programming language and environment that wraps a GPU-implementation of the Kanade-Lucas-Tomasi feature tracker used for computer vision applications.
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
Java API for implementing any kind of Genetic Algorithm and Genetic Programming applications quickly and easily. Contains a wide range of ready-to-use GA and GP algorithms and operators to be plugged-in or extended. Includes Tutorials and Examples.
A text to speech converter which will be able to read any document(Presently it is reading text and .doc files).The main aim of the project is to make reading an interesting task and assist BLIND people.
Scan, the Semantic Content ANnotator, is a semantic pipeline that helps connecting information extraction tools to semantic database. UIMA-based, it allows easy plugin-writing: information extraction, ontology control, store in RDF Repositories.
An implementation of memory-prediction framework applied for image recognition. Based on Jeff Hawkins' book On Intelligence. It models the high-level hierarchical architecture of human neocortex and uses Bayesian belief revision for making predictions
ERepSim presents an agent-based cloud simulation environment integrating electronic institutions from multiagent research to simulate Internet-of-Services systems.
WSMO Studio is a Semantic Web Service and Semantic Business Process modelling environment based on the Web Services Modelling Ontology (WSMO). WSMO Studio is available as a set of Eclipse plug-ins that can be extended and customised by 3rd parties.
OO jDREW is an open source deductive reasoning engine for the RuleML web rule language. OO jDREW implements the object oriented extensions to RuleML which include: Order Sorted Types, Slots, and Object identifiers.
NaturalOWL generates descriptions of individuals and classes from OWL ontologies that have been annotated with linguistic and user modeling resources expressed in RDF. Currently it supports English and Greek. NaturalOWL can be used as a Protégé plugin.
This project aims to develop a parser for Finnish. The parser and the system of grammatical competence assumed herein, are based on the minimalist theory of grammar (Chomsky 1995, 2005) and Bare Lexicon Hypothesis (Brattico, in prep).
Hpylos is an AI of Pylos, a board strategy game for two players. Written in Haskell, uses OpenGL and provides with couple algorithms. User interface allows playing a game against computer, observing two algorithms playing or two humans play.
Tryx is a simple board game, and is an evolution of the classic Tic-Tac-Toe game. The difference is that each player can have at most 3 symbols on the board: when a player puts its fourth symbol on the board, the oldest symbol disappears.
CVSharp (aka Computer Vision in C#) is a Computer Vision project. Until the present day just one part of the whole project was actually developed. It's called CVSharp Lab, an Image Processing Tool.
Structlab is a machine learning C++ framework for structured domains, which provides a toolbox of learning methods and tools for preprocessing and visualization. It also provides a GUI to setup elaborate experiments in a visual and intuitive way.
QuickAI (pronounced, "quickeye", or just "Quick" for short) is a return to the fundamental goals of creating an artificial intelligence. The priorities are to implement core models of knowledge and knowing, a reasoning engine, and a simple interface.
LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.