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This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
ANNJ, Another Neural Network for Java is a neural network framework for the Java programming language. It is still in an early development stage, currently supporting only feed-forward type networks, but will soon be able to handle many other types.
GAAF is a tool for analyzing Genetic Algorithms (GA for short). It allows to check the behavior of a particular GA resolving a particular problem so one can get empirical information to decide which GA best fits problem's conditions.
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Arabic WordNet: A multi-lingual concept dictionary with mappings between word senses in Arabic and those in the Princeton WordNet (English) v2.0. Supports searching and browsing of Arabic and English terms.
JOcrad is a graphical frontend for GNU/Ocrad written in Java.
GNU Ocrad is an OCR (Optical Character Recognition) program based on a feature extraction method.JOcrad supports italian and english languages, JPG,PNG and GIF images.
Idea of merging rules from data and expert knowledge of the author Zlatan Mur is made in RULEDIT. Zlatan Mur's idea of creating rules is
unique way to connect (PMML) all sources of the rules. Ruledit is protected by copyright of Zlatan Mur
Graphical rule editor for JBoss Drools rules. Can be easily extended to parse rules for any other rule engine. Also includes parser for HQL/SQL for rule testing on a database. Aditional plugins for rule deploy can also be obtained
PDDL4J is an open source library to facilitate java implementation of planners based on the PDDL (Planning Description Language). The library contains a parser on the last version of PDDL 3.0 and an example of graphplan implementation.
A Java tool to generate pairings in swiss system-like tournaments. jSwissTour uses Constraint Programming tools to be as flexible as possible, and noticeably the ability to handle games with more than two players.
IReNNS (Indipendent Recurrent Neural Network for Structures) is a recursive self-organizing neural network able to learn scalar functions on graphs. Derived from Cascade-Correlation. Developed by Antonino Trovato at Politecnico di Milano.
A voice recognition application which detect Quran (Islamic Holy book) pronunciation and result in a detection success percentage for each word of the Quran statements, when complete it can be considered a base for Arabic language recognition.
KEManager models Knowledge Based Systems following a methodological approach ( Knowledge Engineering) for academical purposes of CommonKADS and IDEAL. It supports the viability test, some knowledge acquisition techniques and conceptual modeling.
AKtive Media is an ontology based cross-media annotation (Images and Text) system. Our goal is to automate the process of annoation by suggesting knowledge to the user in an interactive way while the user is annotating and hence minimizing user effort.
A framework for transferring implicit or tacit knowledge between members of a community. It works by observing the behavior of community members, and providing them with suggestions from other community members based on their past behavior.
A platform for setting up autonomic services in a distributed environment. Provides service discovery, service provisioning / usage, autonomic adaptation to the context, mobility, support for supervision and service aggregation, and more.
The Duine Framework allows one to develop prediction engines for recommender systems. It contains a set of prediction techniques, a way to combine these techniques and a profile manager. The framework has a plug-in architecture, allowing customization.
This article talks about how to create a chatterbot that can serve as an interactive help agent. The bot has been "taught" to answer FAQs about a system. It can help solve petty issues for users quickly or point them to a human agent.
CherBot is an information bot for Crossfire, Daimonin and good old plain IRC that keeps track of which players collect which items, who's been online, determines a level ranking, provides a mail system for mailing offline players, manages clans and
Java package to study a clustering model described in the paper \"Novel Clustering Algorithm Based Upon Games on Evolving Network\" by Q. Li, Z. Chen, Y. He and J-P. Jiang (in arxiv: http://arxiv.org/pdf/0812.5064v1), generalizations and similar issues.