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Random Forest classification implementation in Java based on Breiman's algorithm (2001). It assumes the data is in the form [ X_1, X_2, . . ., X_M, Y ] where Y \in {0, 1, . . ., C}. The user must define M, C, and m initially.
mySQL db app that stores chemical structures, calc. descriptors and property values. It has a descriptor calculator and a method that filters descriptors correlated with property values. Easy to plug-in your descriptor calc. Ideal for QSAR specialists!
NOD-MP stands for not another data-mining project. It is educational and scientific software to utilize data mining clustering algorithms through a user-friendly interface.
SenseRank Sys:
- builds the dictionaries (multidim matrices) of words’ values;
- for the set utterance in certain language builds a figure in multidimensional space (in the matrix space) of values (visual schema), which is topological view of sense
A feedback-enhanced framework for routing in wireless sensor networks. Speeds up the process of implementing routing techniques. Enables piggybacking of routing information on data packets. Written for the Omnet++ simulator and the Mobility Framework.
Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
Software tool that emphasizes useful information, communication, and intent. Accomplish any conceivable computer task by transforming fuzzy abstract data-structures in a fractal vector graphics user interface.
3store is an RDF "triple store", written in C and backed by MySQL and Berkeley DB. It is an optimisation and port of an older triple store (WebKBC). It provides access to the RDF data via RDQL or SPARQL over HTTP, on the command line or via a C API.
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This is a C++ Neural Network controller developed under Linux. This controller abstracts a reletionship between inputs and outputs. The data used are in text format. New neuron types are needed and a graphic interface. www.unipd.it/~akela2/project
A C++ library of high level motion analysis/computer vision functions, coupled with GUIs that allow easy configuration and use. Current development focuses on color tracking, multiple camera calibration and triangulation, and 3D tracking algorithms.
Artificial vision library. Objectives are to make an OCR, fingerprint and face identification as some applications through a general purpose learning and pattern relationships algorithm (Currently performs very basic identification).
TIN is an artificial-life program running under X. TIN's are mammal lifeforms, equipped with some basic instincts and abilities, evolving in a 2D environment.
The DataTime Process Framework is intended to support the processing of time-based data in a modular, concurrent, distributed and extensible manner. C++, using YARP, ACE, Qt and MUSCLE on Linux, OSX, Windows and Solaris.
AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
SoFi (Solution Finder) is an extensible Java framework that facilitates rapid development of instructional applications to demonstrate common search and problem solving methods in the field of Artificial Intelligence.
Multilayered feed-forward neural network software written in C++. Backpropagation and RPROP are available as training algorithms. Design goals: speed of execution when calculating the output to new data, and quality of training (preprocessing: PCA).
This library implements self-organizing neural networks, also called Kohonen Nets. They can be used for high dimensional data analysis. Example: content based image recognition ( CBIR ).
a C++ template container implementation of k-dimensional space sorting based on the kd-tree data structure. THIS PROJECT HAS MOVED TO ALIOTH.DEBIAN.ORG
OpenSim - Open Simulator. Primarily a 3D simulator for multiple indoor and outdoor mobile robots. Includes 3D real-time rendering (via OSG) and a physics engine (via ODE). Current emphasis is on manipulators.
HiTacWar
Hierachical Tactical Warfare
Game Engine which depends on freecnc.
Main Points are KI Based Commando Structures, Electronic Warfare, Research and Shadow Structs and Shadow Armies.
The purpose of this project is to provide a biometric security solution by using voice print, fingerprint and/or facial recognition along with a password and/or smart card support using AES to protect data. Please read forums for if interested.