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JFIPA is intended to be a scalable, easy-to-deploy router and parser of messages between agents using the FIPA Agent Communication Language represented as XML
El simulador de MPLS son un conjunto de clases que permiten ver el funcionamiento interno de una red que usa este protocolo. La fortaleza del proyecto está en la búsqueda dinámica de rutas por medio de una emulación de LDP para el paso de etiquetas.
Venn diagrams are an interesting method for rendering triadic relations on a two dimensional drawing surface. Certain marks (or annotations) indicate the existence of variables or constants in the distinguishable regions.
This is one approach to implementing the ideas discussed as the Public Domain Knowledge Base.
Originally coded by Stephen Reed before joining Cycorp and currently maintained by Vic Bancroft. The next release with contributions made here will be versio
AI Now is an open source endeavour to create a general purpose Artificial Intelligence. The plan is to implement a modular architecture to incorporate AI theories as they are developed. This will provide a growing platform to test new AI theories.
This is an open source state machine template for C++. Initially FSM support will be given. The purpose is to facilitate developers to create state machine based C++ applications easily.
GenP Genetic Programming Library is a cross-platform library of genetic programming functions for generic application. Initially it's purpose is for machine learning in board games but should be applicable to any purpose.
This description is going to change and intent of the project will be refocused. This is Tierra-like artifical life program simulation system written in Java. I'm hoping to attract other developers to work on this little interesting project.
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The goal is to build a Mobile Agents System which is flexible, easy to extend, secure and open.
A Mobile Agent is able to travel from one system to another while executing.
Domigene is a genetic algorithm API attempting to incorporate dominant and recessive genes. Supports modular evolution types, genetic programs, definable instruction sets, variation in population, chromosomes, mortality, mutation, fitness functions.
Jacomma is a framework for developing network-aware reactive information agents, using the ICM agent communication infrastructure. It offers transparent ICM bindings for java, and includes a lightweight agent execution environment.
ALICE utilizes AIML (Artificial Intelligence Markup Language) to form responses to your questions and inputs. Unlike other commercial chat robot software costing thousands of dollars, ALICE is freely available under the terms of the GNU Public License
The goal of the Rats and Mazes project is to build a simple genetic algorithm to find general solutions to random non-cyclic single path mazes. I believe that the solutions will tend towards either the right/left-hand rule.
Fido is a library of Java classes that accept natural language (ie English) commands. The system
uses a database of hierarchial objects to determine what actions to take. Currently, Fido accepts
English command to control EJBs or Web Services
Jatobo (Java TOC Bot) is another Bot connecting to the ICQ and AIM networks via the TOC2 library. For that purpose it uses Jatoli (Java TOC Library) also included in this project. Feel free to use it for your projects.
AntHill is a Software Engineering project at the Warsaw University of Technology at the faculty of Computer Science. It simulates the behaviour of an anthill.
Java technology
This project is an example of a software agent for playing simulated soccer. The agent uses a FSM library and an Expert System library to make decisions.
A free chessprogram based on Fusc# and is written in java. The main idea to rewrite the project in java is to work on new learning and decision strategies.
GAZES - Genetic Algorithm Zombie Eradication Simulation Grid-based simulator for zombie scenario. The units will use genetic algorithm to determine their actions on a cycle by cycle basis. This is a school project, so is likely on hiatus for summer.
A project originally for an undergraduate Freshman seminar on motion planning algorithms. Provides a basic interface for drawing obstacles in a 2-D plane and the ability to select an algorithm by which to plan a path in this user-defined world.