Showing 136 open source projects for "environment-modules"

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  • 1

    openhealthpractice

    A simulation environment for physiology models simulation

    The OpenHealhPractice Simulation Environment is a web framework intended to concurrently manage and launch generalized models. Models can be uploaded by the users and also can be connected to other models in order to simulate them in a row. These simulations are stored and can be reviewed or deleted at anytime. The Graphical Visualization Environment (GVE) provides the graphical visualization of the simulation results.
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  • 2

    Quadriga

    Quadruple Network Management System

    Quadriga is a web-application that acts as a clearing-house for text annotations -- in the form of contextualized triples, or “quadruples,” that form complex graphs -- generated with the Vogon desktop application (https://sourceforge.net/projects/gobtan/), and as an environment for managing text-annotation projects. It relies on a central authentication system for user authentication, a dictionary service (Wordpower) and an authority file service (Conceptpower). Quadriga can connect to a DSpace repository, allowing users to select items stored in the repository for annotation. Quadriga can use standard graphs to map quadruples onto conventional semantic graphs that can be submitted to a triple store, and used for interactive websites and visualizations.
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  • 3
    JasonRescue
    Jason (AgentSpeak) implementation for Robocup Rescue, including launcher, TCP/UDP connection and agents for FireBrigade, FireStation, AmbulanceTeam, AmbulanceCenter, PoliceForce and PoliceStation.
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  • 4
    An architecture development environment for distributed agent architectures for virtual and robotic agents with focus on human-robot interaction
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  • 5

    Aliza Gaming API

    An extensible development framework for roleplay games.

    ...It offers a comprehensive set of tools, utilities, and libraries, empowering developers to create immersive and dynamic gaming experiences with ease. Key Features: Modular Architecture, Rich Graphics and UI Components, Comprehensive Game Logic and Character Management, Environment and World-Building Tools, Statistical and Mathematical Utilities, Enhanced Debugging and Logging, Data Management and Integration, Integrated LLM for NPC Dialog, Cross-Platform Compatibility Dive into the world of game development with AlizaGameAPI. Download the latest version, explore the detailed documentation, and join the community of developers pushing the boundaries of gaming technology.
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  • 6

    CoffeeMud For AI

    CoffeeMudForAI is plaform to design AI in

    CoffeeMudForAI is part of the Mud AI platform project. A MUD(multi user dungeon) is text base environment. Think World of Warcraft(or any other massively multiplayer online game) but text based. AI or artificial intelligence is the field that is interested in the creation of non-organic intelligence. Mud AI platform goals 1. To provide a platform for AI research that has robotic-like sensory limitations but doesn't actually require robotics. 2.
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  • 7

    javavis

    A Computer Vision Library in Java

    A Computer Vision Library in Java
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  • 8
    MACSY

    MACSY

    Modular Architecture for Cognitive Systems

    Macsy is a framework for developing modular agents. Data is organised in blackboards. Computations are performed by modules that annotate the data in the blackboards. Modules communicate indirectly through the annotations that they leave in the blackboards. The framework enables the development of decentralised software agents for a plethora of applications.
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  • 9
    Darwin 2: Java Framework for Evolutionary Computation (genetic algorithm, GA). A true framework with out-of-the-box functionality and extensibility of all classes. Interface-based pattern with dependency-injection to configure components.
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  • 10
    Ms. Pac-Man Framework

    Ms. Pac-Man Framework

    Using reinforcement learning with relative input to train Ms. Pac-Man

    This Java-application contains all required components to simulate a game of Ms. Pac-Man and let an agent learn intelligent playing behaviour using reinforcement learning and either Q-Learning or SARSA. The framework was developed by Luuk Bom and Ruud Henken, under supervision of Marco Wiering, Department of Artificial Intelligence, University of Groningen. It formed the basis of a bachelor's thesis titled "Using reinforcement learning with relative input to train Ms. Pac-Man", L.A.M. Bom (2012).
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  • 11
    This software records and replays user interaction with the computer. It can be interfaced through voice commands.
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  • 12
    This project aims to build a suite of Natural Language Processing tools. Modules will include corpus indexing and access tools, a part-of-speech tagger, tokenisers, text classification software, etc.
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  • 13
    DGiovanni
    A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
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  • 14
    This project hosts the files necessary to setup the Strathclyde Poker Research Environment system, as described in "SPREE : The Strathclyde Poker Research Environment" in Proceedings of the AISB AI & Games Symposium 2011
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  • 15
    Justhink is a framework for develop artificial intelligence simulations. The Framework provides a simulation software and an API to develop external modules that are plugged into simulation, such as the problem/mission and artificial intelligence modules
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  • 16
    breve is a free, open-source 3D multi-agent simulation package designed for simulating decentralized systems and artificial life.
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  • 17
    The aim of this project is to produce a software that will content two modules : - the first one will allow to conduct simulations of social behavior, - the second one will be able to produce philosophical considerations. The version version will be i
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  • 18
    A Client/Server Othello game environment in Java language
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  • 19
    The Secure Mobile Agents (SeMoA) platform constitutes a secure runtime environment for Java-based mobile software agents.
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  • 20
    Cog-Trust implements a cognitive theory of trust for social agents. It includes a testbed for testing and protopying hybrid agents. Deliberative modules are coupled to classifiers and cognitive maps, used for the assesment of trust and delegation.
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  • 21
    SimIS presents an agent-based simulation environment from multiagent research to simulate Internet-of-Services systems. The simulation environment bases on Repast Simphony 1.2 (http://repast.sourceforge.net/).
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  • 22
    openFred
    openFred - Open Factory for Research and Education Demands - is a digital factory environment with a focus on routing and scheduling issues.
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  • 23
    Master's Thesis subject: "Knowledge repositories for effective and secure services executing in agent environment." Goal: Developing optimal method for storing knowledge in distributed agent applications. Java code + LaTeX documents.
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  • 24
    Taorluath is a Service-Oriented Learning Architecture based on a WAFFLE Bus design methodology which is the result of the fusion of the concepts behind the Wide Area Freely Federated Learning Environment (WAFFLE) and the Enterprise Service Bus (ESB).
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  • 25
    Comprehensive agent-based e-commerce system realizing price negotations and combining: (a) adaptability and intelligence (change strategy according to history of purchases), (b) mobility (based on transfer of negotation modules and agents).
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