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Mandarax is a pure Java implementation of a rule engine. It supports mutiples types of facts and rules based on reflection, databases, EJB etc, supporting XML standards (RuleML 0.8). It provides a J2EE compliant inference engine using backward chaining.
Swarm Chemistry simulates the dynamics of heterogeneous particle swarms and allows interactive design of particle recipes. Agents steer according to a set of simple kinetic rules based on its own kinetic parameters that may be different from others.
A demonstration of the result of using an agent based approach in software. Shows a swarm of icons representing agents that follow user selected rules.
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Augmented Syntax Diagrams are an alternative to natural language grammar rules expressed as strings. They are also suitable for left-corner bottom-up parsing. Prof. Jim Mason developed an editor (ASDEditor) in Java to create and edit ASD grammars.
Idea of merging rules from data and expert knowledge of the author Zlatan Mur is made in RULEDIT. Zlatan Mur's idea of creating rules is
unique way to connect (PMML) all sources of the rules. Ruledit is protected by copyright of Zlatan Mur
Graphical rule editor for JBoss Drools rules. Can be easily extended to parse rules for any other rule engine.
TBLTools is a set of GATE processing resources that implements the Fast Transformation Based Learning Algorithm. You can train it to learn rules for NLP tasks such as Named Entity Recognition and Shallow parsing.
TimeSleuth discovers temporal decision rules. It also judges the (a)causality of the rules. TimeSleuth can discover rules that involve time: {if (rainy_yesterday = true) then rainy_today = true}, or {if (rainy_tomorrow = true) then rainy_today = true}.
fuzzyweka provides an implementation of a classifier for fuzzy classification based on fuzzy if-then rules for WEKA.This classifier renowned the Simple Fuzzy Grid method proposed by the work of Ishibuchi and Al.
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jSemanticService is a lightweight framework that allows to use Rules and Semantics in Services or Applications using Annotations. Features: jBoss Rules (Drools 4.0) as Business Rules Engine provider. Full support of Annotations, Spring, Flex/Blaze DS.
REAT (Rete Evolution of Augmenting Topologies) is an attempt to apply the concepts of Ken Stanley's NEAT (NeuroEvolution of Augmenting Topologies) to Charles Forgy's Rete network. It will be a way to evolve RETE networks and the rules they encode.
Do you have a Sudoku to solve? Or want to verify your solution? JSudokuSolver can do this for you! In contrast to other Sudoku solving tools, this program does so by using the same rules a human would. So you can improve your Sudoku solving skills.
JRete is a rule engine written in Java. Advantages over other expert system shell and artificial intelligence(AI) API - code rules in java language, data may compute accross network with multiple JRete, auto data persistence to database, event-fire direc
The K.U.Leuven JCHR System is an integration of Constraint Handling Rules (CHR) and Java designed with three aims in mind: user-friendliness, flexibility and efficiency.
http://www.cs.kuleuven.be/~petervw/JCHR/
Prenzl!! is a desktop application and a screen saver running artistic cellular automata. The application is based on an Eclipse architecture and the rules can be in native. Our mission is to provide a viewer and an SDK for this kind of art, called CArt.
Project Genesis brings the game of life up-to-date. instead of dots, we have animals, instead of trivial rules about close proximity dots, we model real world activities: move,eat,kill,steal,destroy,sleep, breed and learn different patterns of behavior.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
...All languages are translated to an unique language (interlingua) and generate any native language from the interlingua. The wordbooks are XML. It use the context of a text, rules and a grammar.
A game/toy that simulates a world environment with organisms to survive: game of life with more complex rules. Every programmer can make his/her own organisms and compete with others. Hopefully in the future it will support genetics.
Algernon is a rule-based reasoning engine written in Java. It allows forward and backward chaining across Protege knowledge bases. In addition to traversing the KB, rules can call Java functions and LISP functions (from an embedded LISP interpreter)
The Semantic Web Assistant combines the capabilities of production rule systems with RDF data on the Semantic Web. It lets users define rules that work with RDF data in order to carry out actions like e-mail notification etc.
JEOPS is a Java based forward chaining RULE ENGINE.
This Rule Engine is used to power up the business process by rules in Java Application Servers, client applications, and Servlets.