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This aim of this project is to provide an efficient LTAG Parser (Lexicalized Tree Adjoining Grammar) and some linguistic resources to the NALP community and other interested people. Please feel free to submit bug reports, feature requests, or any other co
The SLIE agent modelling software allows researchers in MAS (Multi-Agent Systems) to build simulations of MASes with a view to exploring design problems relating to scalability and robustness using techniques from ecology, biology and economics.
Cigol (logic, spelled backwards) is a deductive logic solver. It can be embedded inside a parent program or used from the command line. It has absolutely no relationship to Tom Mitchell's book on Machine Learning.
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Implemented in Flora-2/XSB, F-OWL is an inference engine for the standard Web Ontology Language OWL. A set of Java API is provided for applications to assert and query OWL ontology statements.
HmmSDK is a hidden Markov model (HMM) software development kit written in Java. It consists of core library of HMM functions (Forward-backward, Viterbi, and Baum-Welch algorithms) and toolkits for application development.
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
Chameleon is a rule-based expert system to assist farmers in semi-arid areas to prevent bush encroachment.
It runs as a web-application on a Tomcat server with MySQL and is based on the Mandarax library for deduction rules and its front-end, Oryx.
HORUS is a system for knowledge acquisition, hypothesis generation, inference and learning. It is an interactive, internet environment accessible to a diverse community of users (public-access or membership basis) - see also UMKAILASH project for more.
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NeuroGrid could be thought of as a "Napster for Bookmarks." It allows the user to store data in a web-like fashion, allowing you to associate bookmarks (files/documents/whatever) with multiple keywords. See http://www.neurogrid.net
JIMHR or "Java Interactive Mathematical Handwriting Recognizer" as
the name suggests is the online handwriting recogition system that
specializes in mathematical domain. It processes a user's handwriting
through mouse or stylus pen and outputs the c
Java Settlers of Catan is a Java version of the classic board game "Settlers of Catan". This game includes challenging computer AI players and supports multitouch inputs for gameplay on multitouch tables.
GAPI (pronunced gappy) is the Genetic Algorithms Programming Interface - a set of Java classes that allow users to easily integrate Genetic Algorithms into their Java programs. See "GAPI specs" in the Feature Requests forum for more info.
Provide a safe and simple environment for network travelling "Java Agents" or "Fish" to run and propogate. Possible uses include distributed computing, searching, and whatever else.
Kalyp - a fantasy based roguelike game in Java, focusing on the artificial intelligence for the non-player characters and game design with a scripting language.
The Athlete is a virtual robot living in the ODE (Open Dynamics Engine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Genetic algorithm, network of neurons and morphology. All is in java.
The Pattern Recognition Analysis Project is a Java implementation of a basic multilayered backpropagation neural network, used in a color recognition and character recognition project, made for educational and experimental purposes.
Provides developers convenient and powerful API's that that are needed for AI based applications. This includes a GA API, an ANN API, an ERL API and a SDT API.
Jaybird is java-language based, source & xml & codebyte class inter-converting tool.
You can write your Envolvable Code with it;
You can make your computer write program itself;
You can run program without compiling time;
You can manage source as data
Scidoc N6 is a platform for collaborative research and learning based on Semantic Web standards like RDF and OWL. It supports dynamically evolving conecpt models as a foundation for various kinds of information systems.
The purpose of SNX is to have a modular series of components that report back to a central repository and 'AI' for pattern recognition and anomoly detection. This is to help with IDS systems, and to move to the next generation of security.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
A DAML+OIL ontology editor with constraint propagation functionality to ensure that constraints applied to properties and restrictions are correctly propagated through an ontology, and datatype management functionality for manipulating custom datatypes.